Ice Age: Scrat's Nutty Adventure Review (Hundvd7)
It isn't terrible, but it has nothing on the old games. At least on the second one. That's the one I played.
The character interactions are gone.
The variety of mini games are all gone.
The little quests you could get are gone.
The surprisingly amazing soundtrack is gone.
The progression from Ice to Spring (I guess we can call it that) is gone.
The funny little animations are there, but few and far between.
The whimsy of this rat-thing going around believable natural environments, meeting with both natural wildlife and characters from the movie are gone without a trace.
And it also just has some really fundamental problems.
(Which to be fair the old game suffered from, too. But it had a hell of a lot of good going for it in exchange.)
The controls are terrible:
The camera in particular is one of the worst I've ever dealt with. It follows your direction of movement religiously, except when walking backwards, which makes it literally impossible to turn around, And guess what the boss fights make you do? Yes, turn around quickly. They are all built around that.
The jump slam is extremely buggy and is the only attack that can damage most enemies (when they're on their backs).
The regular attacks are useless against all but the weasel looking things.
There is no point in jump attacking as the hitbox is too precise.
The jumping, at least, is not terrible. But the jump attack as a movement option is way too buggy.
And they all just look really boring. There is 0 charm in most of the animation.
The first set of levels is infinitely worse than what comes afterwards.
They are filled to the brim with enemies, which, with this insanely awful combat system is worse than a chore. Not to mention all the flying enemies.
They are way too busy with paths that lead to nothing, wait to many obstacles on a cycle that are designed to make you wait.
And since you get the double jump at the end of that route, until then your movement options are extremely boring, even for such a childish game.
The set-piece at the end is nice though. That is the point where the game becomes pretty decent.
New ability, which, like, quadruples the number of things you can interact with the game world.
A lot better area with better visibility, less obnoxiously hidden and more satisfying secrets, a lot fewer (and more easily avoidable) enemies, including barely any flying ones, less waiting around and more platforming puzzles (but still very childish).
Aside from some of the jumps being impossible without the double jump ability, this are could have served as a hundred times better tutorial area. A shame, really.