Hunt the Night Review (Millaren)
Hunt the Night Review
Introduction
Hunt the Night is a gothic, top-down action-adventure game developed by Moonlight Games. Inspired by Bloodborne and classic The Legend of Zelda, it drops you into a dark, cursed world overrun by monstrous horrors. You play as Vesper, a Stalker trying to reclaim humanity’s place in a realm swallowed by eternal night.
I went into the game looking for something with a bit of Souls-like challenge mixed with Zelda-style gameplay, and overall, I enjoyed it for what it was.
Gameplay
At its core, Hunt the Night offers challenging, dodge-based combat with both melee and ranged options. It encourages pattern recognition, quick reactions, and a bit of resource management. Boss fights are definitely a highlight, with some creative and memorable encounters.
That said, I wouldn’t call the game brutally hard — a few bosses took some trial-and-error to learn, but nothing felt impossible. In my opinion, it’s challenging but not at true Dark Souls levels. The game is also fairly short; you can beat it in under 10 hours if you keep moving.
Hunt the Night blends in some Metroidvania elements, too, where you unlock abilities to backtrack and explore previously blocked areas, finding more loot and customizing your weapons. That structure is familiar and works well, though level layouts do get repetitive in places.
I ran into a few issues with the combat — dodging felt sluggish at times, and certain boss mechanics threw completely new patterns at you with no warning, punishing you with instant deaths if you didn’t react perfectly. One boss near the end especially frustrated me with an unexpected “gimmick” mechanic that killed you outright if you missed it, forcing repeat attempts. That kind of design drives me up the wall.
Art
The pixel art is the game’s standout feature. It captures a gothic horror atmosphere with great style, from ruined cathedrals to twisted monster lairs. Enemy and boss designs are creative and memorable, and the animations are smooth, giving the whole world a haunted, retro feel reminiscent of SNES or early PlayStation games.
Sound
The soundtrack pairs nicely with the game’s aesthetic, delivering haunting melodies and tense boss music that set the tone perfectly. Sound effects, like sword swings and monster roars, are sharp and satisfying. The only downside was the text beeping during dialogue scenes — it got on my nerves quickly and made me skip a lot of the story, which otherwise is a pretty typical “evil takes over the world” tale.
Overall
Hunt the Night is a stylish, atmospheric, and ambitious indie action-RPG with clear passion behind it. If you’re into gothic horror, pixel art, and short, moderately challenging experiences, I’d recommend it. The combat, while mostly responsive, has some frustrating hitbox and design quirks, and the story is nothing groundbreaking. Once I finished it, I didn’t feel like diving into New Game Plus, but I still appreciated the experience for what it was.
If you’re looking for a niche action RPG with a classic feel, solid bosses, and some Metroidvania elements, Hunt the Night is worth checking out.