Hunt the Night Review (AriaLeviath)
I personally quite liked it. While I hate using direct comparisons to other games, it felt like a 2D Zelda game with Bloodborne-esque bosses and areas.
It was definitely a bit short (it took me just short of 11 hours to beat it with a good amount of extra exploration), but I found it was well worth the $20 I paid. The combat felt rewarding, especially dashing in and out to land hits with my greatsword and/or shotgun, although some enemies were a bit of a pain to fight. Also, while I never found any boss to be overly difficult, they all gave a decent enough challenge to be enjoyable, and they often had really great designs. I did notice a few odd performance/design issues, such as the music abruptly cutting at screen transitions or when resting at crow statues, and the hitboxes do occasionally seem a bit weird, but nothing seemed too bad. Enemies also respawn in most rooms upon re-entering, and I got hit once or twice upon entering a room, which isn't the best, but it wasn't terrible or frequent either. The story was nice, and I especially like how parts of it were told in pieces by picking up feathers containing lore. Also, the spritework was *really* good.
Would recommend!