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Wednesday, March 4, 2020 3:35:28 PM

Hitman 2: Isle of Sgàil Review (Lt. Thighs | Callsign - Thicc)

The Isle of Sgàil, home to the Ark Society, is the final location in the original (no expansions) Hitman 2 campaign. In this mission, you have to take out Zoe and Sophia Washington and you can optionally extract the Constant. This mission is where I had to get creative - you start out with only a limited roaming space, but if you crack open doors and steal disguises, the area you can go becomes bigger and bigger, and your opportunities open up. This mission has some of the most tense moments, such as when you have to distract everyone in the room while you try to steal a necklace. The mission's visual storytelling also does a good job, showing how rich and opulent the Ark Society is, while its dialogue and speeches provide even deeper backgrounds. Mission stories are incredibly varied, from dressing up as the late Janus to stab your target at his wake to trapping your target in a burning effigy as the Master of Ceremonies. This is one of my favorite levels, and it's quite the fitting end to the campaign.