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cover-Help Will Come Tomorrow

Friday, May 6, 2022 12:13:37 AM

Help Will Come Tomorrow Review (QuiteRight)

Fortunately I bought this game in a bundle with "Dead in Vinland" which I would recommend instead.
Generally I love the despair-management games, since they challenge Player's intellect and resolve. Not this one.
First let's get the good parts outta way to begin with:
1. Any cultural and/or historical lore in games is good and welcome;
2. Attention to details always pays off. Character condition and clothing are visualized.
3. Trait discovery feature is authentic. Standing applause here.
4. Procedure-generated starting conditions are cool. Totally unbalanced, unfortunately. Restart-repeat.
Done. That's it.
Graphics is tolerable, though widescreen support is minimal. Everything's just ugly-stretched.
Music is irrelevant, adding negligible immersion. Seems like a persisting placeholder everyone forgot about.
Now the bad parts, right?
1. Probability — is a joke here. Descriptions provide zero clues to the Player.
"Has a chance..." means what?
1% ?
99% ?
50/50 ?
Whatever.
When a good thing procs — the benefits are irrelevant.
When a bad thing procs — it's always a disaster. Yep.
Danger level "insignificant" is what now?
1% ?
17% ?
50/50. Yep.
Danger level "deadly" is what now?
75% ?
99% ?
50/50. Yep.
You can *easily* survive the deadly encounter, and get rekt by an insignificant one.
Yep.
There's no actual risk-management in this game. "Dead in Vinland" gives you a probability fork at least, so that you can project assumptions. "HWCT" is a blind gamble.
Yep.
2. Interface is clunky. As an example: you WILL have to go a couple of menu's back to add fuel before cooking. ALWAYS.
It's unlearnable. Yep.
3. Resources can NOT be combined. You simply can't make a mushroom soup outta mushrooms of different freshness.
Deal with it. Yep.
4. The tutorial is utterly disgusting. It introduces confusion instead of clarity.
Skip it outright to save your braincells.
Frankly I don't believe that any game developers understood it yet. Lemme spell it:
Never. Steal. My. Focus. Or. Controls. EVER!
Tutorial is no excuse to do that either, ye dorks!
Why-oh-why it's so hard to understand that it breaks the immersion, eh?
Don't you ever play the games you create? Or is it a professional deformation?
Phew.
5. Game ends when it finally starts to make sense. Needless to say, prematurely.
Leaving no desire for replay, despite all the variability.
Yep.
--
Still, it's not a bad game. I just don't recommend it.