Heaven Island - VR MMO Review (EdenStarGazer)
This game is not much. I say that because I am trying to be positive lol. (It is instead of it's not.) Ok, let me explain by telling you what it is not. Remember "Playstation Home?" It's not that. Or, Second Life? It's not that either. Paradise Island has taken one tiny element of those games and brought it into the VR age; exploration of a virtual "unreal" estate. It works from a technical standpoint, despite the few errors I see in technical glitches.
Remember those shoebox theatres we made as kids, (if you were born in another milenia) where you made a long scrolled storyboard filmstrip of crayon art on butcher paper and inserted it into the shoebox on dowels like a tv? Then you could wind the bottom dowel, scrolling the scene past the hole in the box so you were watching your own moving pictures. Then you could wind the top dowel to rewind the movie. Paradise Island is like that. The gamer, and I use that word loosely here, does not seem to actually interact with the environment. The scenes seem to scroll past you while you are standing still, rather. The only exception to this is that you see apples laying along the ground with these strange green auras, and seashells along the beach with the same auras. When you see those, click the "E" key and there you have a game. You, my friend, are collecting objects. And, if you collect 70 of each you will have a 100% game. That may be the only sane reason to spend more than 10 minutes in this game.
Now, Let me tell you what I would like this game to be. It would be more engaging if you interacted with the scenes, without walking through objects. It would be even better if the people there were visible, instead of auras. And, what's with the aura thing? Why does everything have to have an aura? I thought someone was following me, because everytime I turned around an aura was in my face. Soon, I realized the aura was my own. Yes, I have an aura as well, and it moves more slowly than I do, so I see it when I circle around quickly. So, you get the idea of how inane this game really is. Also, it would be great if you could talk, or chat with people you meet there... like a VR chat room. An MMO experience means interaction among gamers.
The only engaging thing I found was under the sea. There were a few fish and turtles. (It didn't seem to matter that I was underwater, since I apparantly didn't need to breathe.) Then, I walked around the island, and suddenly a cabin appeared before me, and then suddenly a pagoda. I walked through a fence. I closed the game, and realized I had a couple of achievements for picking up the apples. That's when I understood the whole point of the game. So, now when you see me playing this game again, you will know... Eden wants to 100% that game... all 70 seashells... all 70 apples. Poor Eden.
Am I being harsh? Remember Second Life? I loved that. I should go play that again soon and may. Remember Playstation Home? I played that too much, and sadly spent too much money on virtual property on that game. I don't recommend you play that either, as it can be addictive and expensive. Now, if Paradise Island were either of those games, I'd probably have found another guilty pleasure. Lucky for me, this is not that.