Gungrave G.O.R.E Review (Quattro Bajeena)
Just finished first chapter and already in love.
Imagine arcade zapper games but you get to walk around. Really thrilling stuff :)
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Update:
Make sure to install this mod.
https://www.nexusmods.com/gungravegore/mods/6?tab=description
Ignorant crybabies forced Iggymob to increase Grave's basic movement speed and tweaked other stuff as a response to complaints about how clunky it used to feel. This update completely defies the point of the game; I shall quote from what I said in a community discussion thread:
Honestly, I personally much more prefer the relatively slow movement speed we have now; this way players will have to control spacing more carefully, which I consider a core strength and charm of this game - it's essentially a twin-stick shmup with third person camera! With lock on system eliminating any requirement of precise aiming, spacing is seared into its core gameplay mechanics/interactions so seamlessly people rarely realize what they are actually doing when playing it.
https://steamcommunity.com/app/1630110/discussions/0/4333104322152130990/
Check out what the guy starting this thread said and the description of aforementioned mod, they did a great job summing up the whole story.
C'mon, those saying this game is too easy and does not need you to use your brain at all, fire it up at normal or higher difficulty, try actually using W and mouse1 only and see what will happen.
I'd argue the difficulty system is rather flexible, lower ones give you a relaxing experience while higher ones do challenge your spacing control and tactical thinking.
The game is indeed quite janky at certain places, but none of it makes the game "bad"(unless you are among the "graphical sophistication above anything else" wimps lol). Core design wise, the old version was done really well.