Gris Review (KINKAUM)
I started playing this game with no spoilers and nothing particular in mind. I had no idea what was to come or anything - only that it would be a platformer game of sorts with beautiful art, I guess. I played for about 40 minutes or so. I understood nothing; I was lost and a little bit frustrated. The only actions the game allowed me to do were walk and jump - and walking was made difficult by a particularly infuriating storm. I stopped and complained a little bit about the game.
I decided to start over and see if I missed something - and boy, did I miss. I had taken the wrong turn at the beginning of the game. I went backwards and saw a beautifully laid-down statue. The girl kneeled, seemingly saddened. I didn't click anything - I didn't want to rush that moment. What was that about? I admired the beauty of such strange melancholy - then she stood up, and an achievement popped up. It was the turning point of all my previous emotions towards the game. Everything I was experiencing while playing it made sense. If you have ever been in the girl's shoes or looked through her eyes, you'll immediately know. You'll know the name and the feeling for the next four achievements.
Everything in the game is beautifully put together. All five chapters, the monsters (or demons), all the colors, and all the pain of existence while the beauty of what was still lingers inside of you.
I do hope you play this game. I hope you feel embraced by it and that it helps you process what you are going through.
May the empty void of colorlessness never make you stop.
May the furious destruction of red make you break only what is bad.
May the foolish dealings of green never make you a fool.
May the tear-dropping of blue fulfill the clean waters of your mind.
May the good memories of yellow times linger forever in your heart.
Keep going for those who kept going for you.