Green Hell Review (ATastyFire)
Green Hell is not a game. It's an experience. In this leech removing simulator, you play as Jake Higgins, an absolute imbecile of a man who can't walk over logs or tell which part of his body hurts without inspecting every limb and packs his bag like a die-hard Tetris fan. He can't carry more than 50-pounds on his back without crawling on the ground and thought it was a good idea to wear t-shirt and shorts to one of the most dangerous environments in the world. At least he had the foresight to not wear sandals or crocs. Jake Higgins is simultaneously a strong man and yet one of the weakest men you'll ever meet. You'll be able to tear apart logs with your bare hands and carry 2 logs on your shoulder at once but be unable to carry 7 banana leaves. He has a 2-inch vertical jump and can run for about 200 feet on a good day.
You'll start your game out with normal nutrient depletion not realizing Jake has every single tapeworm in Brazil in his body and then go turn it down after you realize you just spent the past 5 hours of game play foraging for food to keep your vitals up. Perhaps to augment his unusual body composition, you will learn that he needs a full 8 hours of sleep every 4 hours and needs to eat his body weight in food in those 8 hours and runs the risk of dying by dehydration no less than 3 times in those 8 hours. He has an aversion to eating human meat and spiders but is down to snack on human bones and rubbing those spiders into a wound.
But enough about him, let's go onto the actual game. Green Hell is a survival game where harvesting resources is incredibly easy but tedious and slow. Harvesting resources is a matter of pressing E randomly while walking around or a few swings with an axe. Like most survival games that use wood, you can't cut down like 90% of the trees but the trees you can cut down takes like 4 swings of the axe to drop. Trees drop 2 logs and 2 long sticks but recipes will need 3 logs or long sticks. You'll get at most 10 rocks in your play through so make sure you treasure them. Food and water is a non-issue because eating random things off the ground as you travel around will not only suffice, they can and will cure any ailments you have.
You can hear literally every threat to your well being before you see them and pull out your trusty level 1 bow to instantly kill the aggressor. Once you have your trusty level 1 bow (something you can get 10 seconds into the game) and 2 arrows (just in case you miss your first shot), you are set to beat the game. Once you get armor (something you can do 10 seconds into the game), it doesn't even matter if you missed your first shot as you have become immortal.
The base building portion of Green Hell demonstrates how strong mud walls and jungle tribal men are. Tribal enemies will be able to decimate any mud wall with nothing more than a knife and 3 swings. Sometimes the structures you build are so flimsy and porous, enemies and animals will just walk through them to attack you without damaging the wall at all.
Directional audio is actually amazing once you get past hearing random leaves rustling, random wooden items banging around and Jake Higgins complaining about being hungry, sleepy or thirsty or simply angrily swearing every few seconds.
You start off with a watch that can do everything except wipe your rear end and assemble a plane to fly out. You're trying to find your wife who has been a champ to put up with your 94 tapeworms and demanding sleep requirements. In summary, the two good points of Green Hell are the directional audio and the actual story and plot. Green Hell touts itself as difficult and realistic but the only realistic part of the game is going insane when playing it.