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Sunday, July 16, 2023 9:08:03 PM

Gravity Circuit Review (Axecept)


A Worthy Successor

To be honest, this game came out of nowhere for me. The only reason I new about it was because of the Musician Dominick Ninmark posting a release trailer on his YT page, and to be honest, was the main driving reason for me picking the game up as his music slaps, and the trailer sold me on the ninja megaman like.
But aside from that I had absolutely NO clue whether I would come away loving the game, or just being disappointed...and thankfully, I came away with the latter. This game slaps harder than your wife's boyfriend slapping her big juicy butt...okay maybe I should explain, so here's a chart to explain the pro's and cons.

Pros

+The Obvious being the music is just pure fire. Dominic knocked it out of the park.
+The Gameplay is just pure fun, bordering on making you feel like a robot super sentai ninja power fantasy, while keeping the game difficult enough and throwing you enough curveballs without feeling cheap.
+ The Story (for as little there is) is pretty good. Simple, but good enough to keep your attention and keep you invested while being just out of the way enough to not make you feel like you're drowning trying to read college level thesis paper lengths of dialogue, but most importantly, if you don't care about the story, you can just skip through all of it.
+ Replayability. The game gives you enough content to allow you to keep coming back for more, whether it's trying to speedrun through the entire game to beat it as fast as possible, playing the game on hard mode, or going through the game on NG+ to keep all those goodies from your previous playthrough...point is, you won't be bored.

Cons

-No...there is no specific boss weaknesses in this game. For as much as it pulls it's inspirations from the likes of Megaman/X/Zero, I feel it did miss an opportunity here...for example, in a megaman game, if you beat the water boss, and then fought the fire boss with the special weapon from the former boss, you would do extra damage...this is purely non existent in Gravity Circuit. I debated with myself on whether this was really a con, because I think the bosses are still a good challenge regardless, but it does in turn make the special techniques you unlock feel less special as a result, as it doesn't matter what skill you use against the bosses at all. Speaking of the techniques...
-Most of the Passive Skills and Special Techniques feel like a waste of Bits...I will applaud Domesticated Ant Games for taking a different approach to the special weapons...or special techniques in this case in Gravity Circuit, as it does result in the game having it's own identity apart from Megaman despite the obvious influence that series has.
But nevertheless, I still feel that most of the techniques and skills are not very useful. In fact I could count on just two hands the skills and techniques that I found ACTUALLY useful, because aside from the 6 I could think of off the top of my head, most of them just didn't feel worth using at all.
Which is really a shame, as I feel had the devs maybe took a bit more time to whittle off the fat a little more to just include mostly the useful techniques that you can swap out for different scenarios based on the stage or boss, I would have made more use of all of them...but I didn't. Eh...C'est la vie I guess.

Conclusion

Just buy the game...no seriously, just buy the game...it's more than worth it, especially if you are a Megaman fan looking to scratch that itch. While you're at it, buy the soundtrack too, it's full of absolute banger tracks.
I look forward to what the developers do next looking forward.