Graveyard Keeper: Better Save Soul Review (StormRangerX)
This is the worst of the three DLCs. The only redeeming quality this DLC has is the wall crematoriums in the room next to the morgue. It is SO MUCH MORE CONVENIENT to just stick a corpse in there and burn it, occasionally filling it with fuel, as opposed to having to constantly reset the pyres outside. I love that addition. That is the only good thing this DLC adds though.
The main gameplay this adds is harvesting souls from bodies, healing them, and sending them off to the Land of the Dead which they normally can't reach anymore due to the destruction of the Bridge of the Dead as shown in the Stranger Sins DLC. Its a nice thought, I suppose, but mechanically it adds nothing. It's just an extra step to processing a body, and the only reward you get from it is an extra little building that allows you to spend the soul resources to remotely craft things in your various workstations around the map. I used this feature twice, it's faster than zombies I suppose, but where zombies can just infinitely generate resources you always need, like wood or stone, the souls can only be used to process materials you only need in specific supplies, like planks or nails or the like. I just always found it faster and more convenient to just process those materials myself as I needed them, occasionally stockpiling some, but never doing it remotely. It's just a pointless addition. It does at least offer early alternatives to some important materials, like fertilizer and prayers, allowing you set up some parts of your industry earlier, but they're mostly just sidegrades, and don't really add anything substantive.
The story of this DLC is just utterly meaningless. Where the base game and other DLCs were a bit more subtle in how the various characters embody the 7 deadly sins, this game just says it out loud with no subtlety or nuance, and sends you on a pretty pointless fetch quest for a side character who just disappears outright at the end. I honestly feel like this story is just unfinished, it ends so abruptly. It also has just about nothing to do with the other two DLCs, which expanded on the past of the world, the Ancient Curse and Ancient Contract, and the Keepers. This DLC does mention the Fourth Keeper a few times, but not in any meaningful capacity.
For what little gameplay and story this adds it really does just flat out feel unfinished. Can't believe it's the same price as the others.