Gotham Knights Review (LongReeech M.D.)
Gotham Knights is a game that is not nearly as bad as it is reviewed. Is it the Arkham Series? Not even close, nor as good as that legendary series of games. But Gotham Knights has it's own unique virtues:
THE GOOD:
- The graphics are gorgeous, and while Gotham City is not nearly as moody and grim as the Arkham Series, it is beautiful in its own way. Graphics really shine on character models, as well as the hundreds of stunning cutscenes.
- The story is excellent. Something I think crippled this game from the begin is forcing fans to play a game with no Batman, and his death being so evident throughout the story. It automatically makes you enjoy the four characters less, which while unfair, is understandable. Even so, facing the Court of Owls and several key other figures from Batman's Rogues Gallery are enjoyable.
- Customization is also excellent. Despite some additional customization options in Arkham Knight, the Arkham series always lacked in customization options. In Gotham Knights, each characters has a myriad of color and armor options all unique to them.
- Combat is good. It is more challenging at first than the Arkham series, with enemies happy to overwhelm you where possible, and with a good variety in opponents, which become even more varied across the factions. Some enemies are a bit tedious (but no game can be perfect I guess?!?).
THE BAD:
- The UI isn't great, especially filtering through the insane amount of menus to reach certain pieces of information. Also, having a "one button" circle fill interact is terrible. You want to interact with something but you have to line up perfectly to interact with the prop or character (literally feels like 2010 game coding).
- The voice acting and childishness of Robin leaves a lot to be desired. I tried playing him, but the annoying voice broke me.
- Armour and modification is geared as a typical RPG with a point based "power" system that effects health, armour, elemental effect, and more. While this can be some people's cup of tea, I dislike this because great looking pieces of armour can be useless because of the RPG element.
- Endgame: The endgame content is bit tough. A Most Wanted list is interesting, but because they rarely spawn, and are a never ending list, it's hard to see the point of them. Another endgame issue is the rarity of key materials required to make armour and weapons. It takes way to much grinding to just unlock certain things, with only certain events giving you the required material to craft.
CONCLUSION:
As a hardcore Batman fan and Arkham enjoyer, Gotham Knights is certainly worth a try for the story alone. It has some Arkham similarities and the cutscenes and graphics really carry it. Wouldn't recommend at full price, but if you see it on sale, pick it up. There is serious potential in this game, some of which is lost in the final product, but I enjoyed it.