Go Mecha Ball Review (Ata)
Tl;dr: Go Mecha Ball is a fun action roguelike game that has an arcade feel and provides a great deal of fun and content.
On top of all, there is a great variety of weapons and abilities in Go Mecha Ball that you can mix and match to create a great loadout. Although that is the case, I did not find the build possibilities to be in great variety in terms of upgrades and abilities. Many upgrades increase your passive stats, but they hardly affect the way you play. There are only two skill slots, and you almost never feel the need to change them during a run. I hope the developers include upgrades for abilities in the game as well.
The roguelike progression system of the game is also not bad. Bosses reward you with meta-currency and you can unlock various content with it concerning guns, upgrades, and abilities. The only thing I hated about the meta-progression system of the game is that you unlock new characters with in-game currency, which I think is a terrible design choice. The game forces you to unlock new characters with its in-run currency, so you need to trade off the success of your run to unlock them. This I believe is the worst single thing about Go Mecha Ball.
Concerning the level design, it is good, but I must say that I have enjoyed the first two "biomes" a lot more than the others. The placement of objects that change your momentum is precise, and since the levels are not huge, they feel great to mash around as a rolling mecha ball. This was not the case for me after the second biome though. Starting from the third level, I started disliking the level design because of both the placement of mobility objects and monsters. I found myself wandering around in the wrong direction a lot starting from the third level.
The first of the major problems I had about the game is that there is no key remapping. Although the default controls are pretty good, I had a hard time using my abilities with the Q and E buttons, and I definitely would appreciate such a feature to change them.
Another of the biggest problems about the game I had is that it is really hard to observe where your character will land after launching in the air for a considerable height, especially starting from the third level. Currently, combat on the ground feels more precise than it is on the air due to this issue.
The graphics of the game are great, and the theme is just so fun. They give an arcade vibe, and I liked it a lot. Visual effects are top-notch, and the overall visual design of the characters is pleasant to observe.
Although the graphics are great, I can't say the same for the music and sound effects regarding their mixing. During my gameplay, I don't remember hearing any specific remarkable music or sound effects due to their mixing. It is not possible to differentiate the music from the sound effects, and I was pretty disturbed about what I listened to after a while.
Overall, I think Go Mecha Ball is a great action roguelike game in the genre especially for those who are seeking an arcade feel in their games, and I definitely would suggest you give it a chance.