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Saturday, March 4, 2023 2:06:54 AM

Ghost Watchers Review (SkyDriver)

It's 'Okay', but it's clear they didn't really research anything scientific about what actually invokes real fear in the most people, to actually know how to really psych people out, and the developers really aren't very creative at all. And the variance to these kinds of games is really sadly unexplored and underutilized. They just go with their own ideas, most based on "what's the easiest to code", and of course the ever-so-overused "jump scare" tactic. But that's not fear. That's just being startled. You can do that to anyone even in the day time by popping out from behind a door and going "boo". I know some people with disagree with me here, but you're probably someone who just scared very easily. I'm not.
The demons and ghosts here are mostly cartoony. And they're always the same. They only have 1 appearance. I guess they've never seen a ghost movie where the faces of ghosts change. Maybe it's an old lady ghost, and all of a sudden her face starts to melt, or you get flashes back and forth between a lady who appears as before her accident, and her mangled and cut up face after her accident. I'll give you a scenario on what you should be able to experience in a game of this genre... but never do:
You're a paranormal investigator and you're entered the house you're investigating. It's dark, so you turn on some lights. You call the ghosts name. "Nora". A 7 year old girl who was murdered by her Mother, because her Mother blamed her for her divorce and really abused the child psychologically. You enter into the living room, and you call her name again. "Nora? Are you here?" You hear a child's toy make sound in a distant bedroom, so you start walking towards it to a hallway. You reach the hallway and the lights turn out on you, and won't turn back on with the switch. It's pitch black, aside from just a little moon light making it through the curtained windows. You light your flash light and continue walking towards the sound. You reach the bedroom the sound is coming from, and shine your flashlight around. Your light catches an electronic doll sitting on the child's bed, staring forward at the wall, and it's talking like someone pushed it's button, but just long enough for you to notice it, and then it stops. You hear the giggle of a child's voice, behind you. You turn to look, but nothing's there. You turn back towards the bedroom and notice the doll is no longer facing the wall, it's facing you, then the door slams behind you, locking you in the bedroom. Your flash light flickers. You hear the giggling again, but now it's in the room with you. Your flashlight stops working. It's pitch black. Then everything goes silent.
You're stuck in this moment for a few seconds, unable to do anything to help yourself, unable to leave the room. Then you hear the click of the door unlocking, so you open the door and run out. THAT is how your experience in a paranormal investigation game, SHOULD BE. And after that happens, you know you can't leave the house. You have a job to do, and you know that was only the first of numerous experiences you're going to have while figuring this out. And with each house and each ghost, there should be numerous experiences like that, so you never know which one you're going to get. I could write out a hundred completely different experiences like that for a game like this, and so could they... but they don't.
Instead, it's just ambiance noise this, ambiance noise that, jump scare here, jump scare there, not-ghost cheap creature randomly walking across a doorway with no set up to actually make the scare last more than 1/2 a second. It's all just so cheaply done. All these kinds of games.
I recommend it if you're easily scared, and because it's really too much to ask for anything better. This is as good as it gets, for whatever that's worth.