Ghost Watchers Review (J Is For Jesse)
Originally, this game was a big downvote for me. As someone who still regularly plays Phasmophobia with no sanity, no evidence, and no flashlight this game felt very shallow on release. I bring this up because that means I play Phasmo without gear, making it even more shallow of a game.
Lately, I've been returning to older "ghost hunting games" I hadn't played in a few years and originally didn't think this game had improved much. However, once I looked in to it more and turned on "advanced items" I was pleasantly surprised.
TL:DR this game has improved, give it another try
Advanced Items Modifier;
1) No longer do you just throw the ouija board or voodoo doll in and wait for reaction; the ouija board requires a name which much be found with UV, and the voodoo doll requires you to push a pin in after finding which is the right one in a drawing on the wall.
2) The emf, radio, and particle counter all have different channels now that you scroll between. While you technically could sit and wait at the door, it'll be a long time slowly waiting through channels on the hope the ghost will walk close enough.
3) The thermometer is definitely improved compared to a lot of other games, but ultimately has you just looking at the ghost and determining its color. While it is more fun than just wait for the temp to show up, something about the small bar at the top kind of bothers me, as it just stays at a 0 mark. Functionally, it does its job though just fine.
4) The notebook is kind of a weak point, perhaps I'm missing something but you just kind ask 1 of 3 questions and figure out which is the right one so the ghost will write. This could definitely benefit from some voice recognition software like most other games to ask questions.
*Voice could definitely use an overhaul, as I love using in game proximity voice personally and there is currently only global voice.
Collection of Ectoplasm; this modifier made it so you need to find 3 ectoplasm globs through the match: 2 in the house, 1 off of the ghost (which it defends). I found this to be an interesting new step in the banishing as there are 3 potential methods to see the ectoplasm- Holy Fire, UV, or Video Camera. This added another engaging layer and I liked it, however you can simply wait until the ghost is in its most weakened state to do this, so it can be made simple.
Sanity; I feel like this modifier is not fully fleshed out yet as the description just states that when your sanity is 0 protection may not work. Is there anything else with this? Does the ghost have different attributes between 100-0?
The Pentagram; Seems cool but theory but needs work. Items are randomly scattered around the house you need to collect for the ritual, when you're at the step in the banishment you must throw a dagger in the middle which traps the ghost, put the items on the corresponding spots when the ghost tells you to and don't get hit by an attack. The aim of throwing items does not line up with the middle of screen (awkward) and we didn't see anywhere that it tells you that you must collect all of the ectoplasm before this step, so we didn't realize that.
Low/High Rank; Pretty basic, and another text error for consistency. In modifiers low says rank 1 and 2 ghosts, but if you look in "how to play" it says high rank is rank 2 and 3 ghosts. I suspect it's just an update inconsistency as I think tier 4 is new.
I have not played Run Or Die or Battle Royale (pvpve who gets the ghost first) modifiers, but they seem like they could be fun.
Ultimately, I am impressed with the games improvement and have been enjoying it quite a lot. I have been streaming it lately and would love to discuss thoughts with a developer if possible. Feel free to find me on twitch at HandsomeJesse or respond to this review with a way to contact you. As I stated I've noticed quite a few text consistence errors and would love to address them and help if I can :)
If you read all this, thanks for your time!