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Tuesday, November 12, 2024 3:07:22 PM

Funko Fusion Review (Guthacker)

Full disclosure: I actually bought this game and refunded it at first, because I really disliked it. But then I reconsidered it, gave it another shot, and played it to 100%. So here are my thoughts.

TLDR
It is not a perfect game, but it has some pretty fun combat, a mixed bag of puzzles, and some really great IPs (particularly if you are an Edgar Wright fan). Some of the puzzles can be tedious, most of the boss fights are pretty fun, and I think the comedic bits hit pretty well.

The Good
The IPs are great, at least to me, but your mileage may vary. If you are not into the IPs that are featured in the game, then you will probably not like the game. The characters and settings are 100% the draw of the game -- as it stands, I don't see anyone playing Funko Fusion solely for the gameplay.

Some of the puzzles are genuinely clever. There are a fixed number of printable gadgets and character powers that you can use to solve the puzzles, but they mix and match them enough that solving some of the puzzles can be a challenge.

The visuals are fantastic -- if you like the Funko Pop! aesthetic, you will love the visuals.

There's a lot to collect -- between the cameo characters and the weapons, there's a nice variety of stuff to grab on the levels. It would be nice if some of the variants were also collectible rather than purchase-able, but there's still a decent range of stuff to grab.

Some of the boss fights are pretty great. Not the Eddy battles, which tend to be pretty tedious, but the mini-boss fights on the Scott Pilgrim level can be pretty great, or the mini-boss fights in the MOTU levels.

The Adequate
The minion combat is OK. Not great, just okay. The gameplay is focused on shooting, as shooting is, without exception, better than melee, and you generally only resort to melee when your shooty weapon has to be reloaded. Some of the characters have better shooty weapons than others, and some characters have a shield (useless) versus a dodge, and that defines your choice of character. There's really no situationality to the combat.

The Eddy battles are...fine. There are some high points (the Battlestar Galactica Eddy battle is pretty good), but most of them resort to blasting stuff off of Eddy until you can summon a giant boss friend to finish the battle. Sometimes, there are minions to deal with, but the battles are generally pretty blah.

Some of the puzzles are just...fine. Kind of one-note. For example, every level has a "race to pull four switches before time runs out" puzzle. They are occasionally interesting, but these puzzles are usually just a thing to do. Like, every level has one of those, a combat challenge (which is not very challenging), and a collectibles challenge. So that's three of seven puzzles that are exactly the same on every level.

The collectible weapons are...meh. They generally don't feel significantly better than your default shooty (depending on which character you are playing). It would be cool if you could use the printable weapons to shore up the weak points in your selected character's fighting style, but the frequency of character switching and the lack of real pros and cons between characters discourage this.

The Bad
There are definitely some bugs. Like, a couple of puzzles that can't be solved without doing some weird, glitchy stuff bugs. And I experienced some really weird lighting bugs where, for some of the levels, I needed to mess around with my video settings in order for the entire level to not be pitch black.

Some of the puzzles just suck. Like, every level has a chest to unlock where you need to collect anywhere between 5 and 10 blinky things on the map. These blinkies range from enormous and obvious to tiny. So a lot of play time is spent running around the maps looking in every nook and cranny for some a tiny funko pop that may or may not be blinking. That definitely gets old quick. There is also a "hunt the timed, random minion" type of puzzle that is just kind of repetitive and frustrating -- I feel like those would be better as a specifically coded minion so that it doesn't spawn, say, behind a door that you can't open until a fair ways into the level.

There's no keybind customization built in, and the default keymap sucks for mouse and keyboard. I installed a keyboard re-mapper application to reconfigure my keys to something sane, and I was much happier with the game after doing so. The game is, at its heart, a shooter, so playing with a controller feels typing with boxing gloves on. I assume they'll add keyboard customization at some point, because it's egregious that it's not in there.