From Space Review (Krome Skulz)
I bought it on sale for like $6 so got my moneys worth. I'm going to try to give you as much info from my limited play through for you to make an informed decision.
- Can keybind all the keys so full keymapping (?)
- Gameplay is smooth with no hiccups.
- Everyone has a different skill level so some might find it too easy and others too hard to solo. Some fights do test you especially if you haven't been upgrading your weapons and perks.
- Enemies seem to keep getting stronger while your weapons have a limit of two upgrades. Not sure if this is to encourage or strongly nudge you to group up. Feels bad either way and should've had the enemy scale the more players there are. Feels punishing for solo players.
- As you level up all classes share the same level. For some this could be a positive but for me personally it is a negative. I wanted to run through all the missions and level up alts but all I have to do is switch specialists and they are the same level.
- Appears if you use a health pack to heal you it ends up using more than one. It appears to be based on a percentage instead of big packs do full health and little do 25%-50%. You'll pick up 2 big health packs and only use 1 and you're out of heals and wondering what happened.
- There are ammo packs laying around that respawn after a considerable amount of time but I would've preferred an ammo box that I could just infinitely take from instead of waiting for it to respawn.
- Shields take about 20 secs before they start recharging. It drops to about 15 secs if you get the basic reduce shield recharge time perk and about 5 secs if fully upgraded.
- If you fill up your stash and your weapon inventory the only way to switch a weapon is to sell one from your inventory to free up space. Needs the ability to swap freely between stash and inventory without needing a free space.
- A.I. companions/teammates can take one maybe two hits and than they are down and have to be saved. They do not dodge when you dodge either so almost useless. I've also have found that some do not even start at full health like Hank who was at 75% health. Should definitely come with full health especially since that die so quickly.
- I think the game would've been better as a roguelite/roguelike game. Right now you use save points which are fine but if you happen to save with low health or without NPC companions you will start that way when you load. Plus, moving between maps seems to reset everything on the map you leave anyways so why isn't it a rogue game?