For the King II Review (claiminglight)
So far, really great! A mechanical upgrade to For The King that carries over the strengths while improving on the weaknesses of the original, with an exception made for the hit/damage calculations no longer being plainly bound to your attack rolls, which muddies up what used to be a totally elegant system.
We encountered some minor bugs in multiplayer that involved the inventory window being sticky-- hard to open without hitting I several times and hard to close, even if it appears closed, which can prevent taking your turn until you fiddle with it. And we had to have everyone restart the game when we couldn't get a lobby to work after quitting a previous session and restarting. But those things are absolutely minor, and they'll get ironed out easily-- and I think it's merely those issues that have the masses up in arms in the reviews here.
Apart from minor errors, the only other complaints I have are about being unable to see monster status effect tooltips when it isn't your turn, pressing your inventory button during someone else's turn pulls up their stuff instead of yours, and introducing secondary actions but not linking them to support abilities was, in my view, a missed opportunity that would have added legitimacy to support actions that otherwise remain very difficult to justify spending an attack action on.
Still though- this is a success, I'd say. The bombing going on is absolutely not an indication of quality. It's a misguided "incentive" being levied by folks who don't trust developers at large-- even though this particular creator deserves more trust than their being offered.