Floppy Knights Review (Viola Rose)
It took me about 27 hours to finally win the story missions. Rose City Games has a great game on their hands, it’s very fun and engaging. I have some complaints, of course, which I will get to in a minute. Floppy Knights is like part tactics RPG (without the RPG elements,) collectible card game, and pokemon. You collect digital heros and various support cards. Then do battle with them again other creatures.
I like starting with the pros first:
Fun, engaging, challenging, cute and charming.
All the characters are all very charming, and at times rather cute and run. The battle stages, for the lack of a better word, are very well designed and play tested. The story missions are engaging, and I felt sucked into the overall adventure. Each of the chapters has their own over all theme and mechanics twists. What I feel is really well done is that the designers don’t just throw away mechanics at the end of the chapters. They instead find creative ways to integrate the learned mechanics in later stages to make the player feel like they are learning what they need to win.
Cons:
The game gets very challenging, and before the recent update, borderline impossible to progress. I spent almost an entire month, playing on/off, trying to beat 6-3. I’m thankful they eventually re-balanced the mission, but I feel like the balance patch before the most recent one had the combo needed to win but was removed. Which brings me to the other major complaint about the game: in the later levels, it becomes kind of obvious that there is only one or two intended ways to win. And if you do not have the right deck, AND top deck the right cards in the right sequence, it’s intended that you simply start over until you do. This breaks the flow of the game and adds a level of unnecessary difficulty to an already difficult game. This isn’t so much as *objectively bad* in so much as just not my personal thing.
Overall, 8/10. It’s very fun and engaging but gets very very hard later. As a longtime player of video games, I expect games to get harder as they progress – almost every game is like that. But sometimes devs patch what they believe is an unfair strategy, which is common in CCGs, but in doing so, sometimes stuff gets missed and that breaks something else. This is simply the nature of CCG game dev, and I don’t blame them for it. I just wish, sometimes, a little more time is spent play testing the intended change before releasing it. It’s obvious a lot of care and love was put into Floppy Knights.
In my final comments, there are also several challenge levels that I have only completed a couple of so far. This review is for the core story campaign.