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Tuesday, December 17, 2024 4:15:13 PM

Flint: Treasure of Oblivion Review (reginald.allouchery)

I hate to give a negative review to any game, but I cannot recommend this, despite how appealing the game looks. The art for the game as well as the maps are beautiful. The game is very linear - all you really do is go from point A to B with some dialogue to keep the story moving forward. You loot items on the way and pick up 'quests.' Which means that the meat of the game is the combat. Unfortunately, the combat is a case of 'great ideas, poor execution.' For one thing, the controls are sluggish and the maps and UI are hard to read. There are a lot of new systems with minimal explanation of what does what. Many of the ideas are interesting but the difficulty is cranked so high that one mistake makes you restart the combat. The long, sluggish combat. Perhaps things get easier once you have your whole crew and more items and buffs are available, but the beginning of the game was such a core, I'm done. I have too many better designed games on my backlog. Which is a shame because I love tactics games and there is a lot to love here. Perhaps after some patches...