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cover-Five Nights at Freddy's: Sister Location

Wednesday, December 18, 2024 11:29:51 PM

Five Nights at Freddy's: Sister Location Review (CaliberPlex)

For the time it came out it's not terrible, was really cool compared to the previous games, and the overall atmosphere holds up somewhat well. But from both a gameplay and horror perspective it's awful. The entire game is one mild threat after the other with ample time to react to a single threat. It is incredibly linear and has little to no replay value. Once it finally does give you a challenge it's insanely difficult and isn't fun at all (Night 4 was terrible).

The secret ending is a fun addition by itself, very similar to FNAF 3's secret ending, but the effort you have to go through to get it is absurd. You have to kill yourself over and over again FOR A CHANCE to get the death minigame to unlock the office room. This requires you to do one of two things:
1. Walk all the way to the maintenance room, wait for both the help unit's and Baby's dialogue to finish, and then spam the wrong code to die at the earliest convenience to Ennard.
2. Return to Night 3 so you can grind Funtime Foxy's section and die to him which is the fastest way to grind deaths. This in turn requires you either to grind through Nights 1 and 2 with all the long lengthy dialogue that comes with it or cheat and manually set the night to Night 3 (like I did).
If you screw up the minigame, have fun grinding deaths again for 5-10 minutes until you get it again. After all that shit, then you have to speedrun the entirety of Night 5 to get to the office. The office is quite difficult and the kind of challenge I expect from a FNAF title, so you're not likely to beat it first try. Which means you have to speedrun the entire night from the last checkpoint. Which is the hub area. Both of these are not fun in the slightest to deal with. The minigame should be unlocked on the extras menu (not hidden behind a secret code you can enter to activate it, mind you) and the office should restart you at the beginning of the level instead of back in the hub.

The unlockable custom night mode is a welcome addition, expanding upon the single best part of this game and making it even more fun. But it isn't even worth unlocking with how much slop you have to sift through to find actual good gameplay and doesn't even have a good sense of progression to keep you playing since they're completely optional and unlock nothing besides some cutscenes that you can only watch once.

This is singlehandedly the worst FNAF entry out of the main line games. The story is unnecessarily slow and monontonous when the first four games either didn't force you to participate with the story or were engaging to participate with. The gameplay isn't even remotely fun and is just a glorified game of red-light-green-light every step of the way. And I didn't feel on the edge of my seat intensely fighting for my life like every other game made me feel, so you can't even really call this a horror game. I'd take FNAF 3 over this.