Fights in Tight Spaces Review (PeePeeWenis)
This game, bar one feature is actually really good. I have, at the time of writing this; nearly 500 hours on this game. I have reached the maximum level you can attain and quiet possibly at the time of reading, have every achievement. Though all this positivity is unfortunately dashed by one horrid failure in game design.
The game does not draw it's cards at random, nor does it do so fairly. The game makes no advertisement or mention of this fact; but the game will intentionally draw cards that minimise your potential to avoid damage. Eventually you will be caught out by this, as the game will randomly place enemies at the start of each level. This means that the longer you play, the greater the risk you will be unlucky enough to die without any fault of your own. You are then essentially forced to replay until you get lucky enough to avoid nigh-certain death.
This is needless and very strange, because there is enough randomisation to ensure sufficient difficulty, the card rewards you get at the end of each level are random, the challenges for extra rewards are random and the aforementioned enemy placement is also randomised.
There was no need to have this system in place, it's cheap and undermines the entire point of the game, you are not just at the mercy of chance, but the game actively attempts to sabotage you all whilst trying to conceal this fact.
Only one of the six difficulties disables this, the easiest difficulty in the game. The brief tool-tip mentions this feature only in so far as to ensure you get a movement card every turn; confirming that the game does indeed calculate what best means to limit your movement unless you pick this specific difficulty. You are forced to ignore 5/6 difficulty modes if you don't want the game to actively conspire against you and ensure your failure.