Fez Review (Mumrah)
The game is good in terms of solving puzzles, art style, and music. The atmosphere was also very well done in creating the mood.
The puzzles were very well crafted.
The game features a rotation mechnic, where you rotate "the world" for a different view of the land. This is mixed with 2D and 3D things. Where a 2D object will disappear depending on the angle. Things will reveal themselves from a different angle of rotation. The rotation is automatic, whereas you push the rotate button and it rotates 90 degrees.
The only negative thing I have to say, is that the game quickly devolved into "jump up to a place and rotate 4+ times before moving on and quickly repeat a short distance away". You do this the entire game.
If you don't, you will be missing out on secrets, easter eggs, solutions to puzzles, puzzles, collectibles, and so on. This could be a turn off. If there were markers to show you where puzzles are, then you begin to solve it. This will cut down on the constant rotation everywhere you go.
Finding the puzzle I'm sure will be part of the "exploration" people will argue. Yes, that is true. I agree to a point that the rotation was very well utilized to create interesting scenarios for the player to enjoy. The mechanic itself is used too often. I enjoyed the game more by actually solving the puzzle. This mechanic was also melded together where exploring IS the puzzle so one can move on.
I feel they have done pretty much everything surrounding the rotation mechanic.
The game was created with lots of love, and it shows all throughout.