Fears to Fathom: Ironbark Lookout Review (Sexbad)
It's an okay spooky game, I'd hope to see a little more expansion on mechanics setup early that kinda fizzle out for a disappointing ending. Every portion of the game feels like it was setup to be something much more but just gets cut off for the rushed (and very bland) ending.
Things that would make this worth buying:
More time spent outside building tension
More (any?) spooky radio moments
More encounters with the whistling man
More encounters with hikers (or at least a resolution to the one you help?)
And at least even one binocular spook relating to the other watchtower
More nights where tension building moments happen (and not just an insta kill if you open the door) i.e. Darkwood's evenings (Which at the time of this review is ~$4, $2 less overall for a game that has much more effort put into it)
Not sure why there was a 15 minute segment where you get a burger, or why driving mechanics were put in the game at all when neither of them amount to anything related to tension building or scares.
Also is the bear spray even useful?
Why have items in the downstairs shed if you literally never need them?
Whats the point of updating our computer and the power going out just to meet us with a "Sometime later" screen
Why does my character have to piss so bad?
This honestly feels like a bare-bones freeware game or a demo for a longer (even just by an hour or two) more expansive experience. Even at 6$ I think you'd be pushing it, at least when compared to free demos of games like Voices Of The Void that have at minimum twice the amount of content this game offers.
Too many missed opportunities and half baked concepts that culminate in a 30 second chase at the end of the game and a credits screen.