Fallout: A Post Nuclear Role Playing Game Review (Still Alive)
Truly lives up to the title of one of the best RPGs ever made, especially for the time it came out.
As with all other masterpiece games, I won't bother going deep into the analysis of the game elements. Everything is just mothafuking great.
But there's one major issue.
It's extremely dated in terms of gameplay, utility, and basic, taken-for-granted features nowadays, and it shows.
Еven with all the patches, today an out-of-the-box copy still has many bugs, baseless gameplay-forced annoyances/complications, time wasters, missing features, and it's more prone to crashing.
A lot of things you expect to happen simply don't happen, or are not the case.
Here’s just a taste of some of the missing QoL and features (without bugs and time wasters):
NPCs, mainly party members, often decide to start standing in a doorway, blocking the passage. In the vanilla version, this will stop you from going through a door, which might essentially soft-lock you.
Party members don't level and can't really be controlled in any meaningful way.
Doors must be clicked to open or close them.
No merchant restocking.
No ability to highlight items.
Items like consumables must be re-equipped after use.
No 'take all' option for the stash and loot windows.
You can't trade with companions - you can only steal from them.
No bulk trade for NPCs that trade unique items.
No scroll wheel support for scrolling the inventory.
On alt+tab, it crashes often.
No karma change notifications.
No full description of items when bartering.
Party limit is set to a single companion.
This is not a full list by any means.
Thankfully, Fallout EU TU(Fallout 2 in 1) provides a ton of QoL, bugfixes, improvements, and new features, and solves all these issues and more. It makes the game as accessible and modern-gaming-friendly as possible while keeping the vanilla gameplay loop essentially the same.
There is a great video that goes into detail well on how to install and tweak it in the best manner possible. It's a bit outdated - some mentioned tweaks have been moved or became default - but it’s still, IMO, the best entry point to Fallout 1.
https://www.youtube.com/watch?v=GCT2SG4ohgI
If you choose not to use it, just so you know - you're condemning yourself to suffering from a plethora of issues, bugs, and wasting an insane amount of time.
Last thing that must be mentioned - the game doesn't hold your hand at all.
There is no path to follow, no recommended quests, or anything remotely like that.
In no way does the game mention or even hint that something happens to certain settlements after a sizeable amount of time - which has extreme importance.
Hell, there's not even a basic tutorial to explain the core mechanics.
They don’t even tell you there’s a button that shows all the game hotkeys.
Is that possibly just another dated part of this game, or is it the hardcore element of older PC games? Nobody will ever know.
If you want to experience a definitive RPG that is in a class of its own and set an industry standard - this is a no-brainer to me.
Like this guide and I’ll consider posting ET TU configuration file changes as a guide based on the video, but up to date.