Fallout 4: Far Harbor Review (Sivarg ∞)
Ah yes, Far Harbor.. Fallout 4's Point Lookout DLC in a way.
Content
I highly recommend this DLC for its story and few extra things to do on the island. If you enjoyed the base game alot with everything it offered, then you will enjoy this too. It has a few new enemies, surprises, lots of new locations to explore, intriguing faction ideas and new items/gears/weapons that you can take along with you into the base game afterwards too. This goes for new companion, new settlements (oh the dread) and new perks to acquire depending on the path you decide to take for the island.
Story
A great story that can be approached in different morale ways or the lack thereof. It's a fresh approach from the original F4 wasteland with much more nature and classic horror in the visuals. Think Swamp Thing for this DLC. Lots of fog on this island. There are the classic good, bad and in between endings once more for this DLC too. The story takes you to meet very interesting and well-thought out characters with their own goals and personalities, some which show more in depth than others. If I went into more details I'd ruin what this DLC offers to be explored.
What I enjoyed
I loved the DLC and what it gave, from new items, enemies, locations and I've not even explored everything finished yet. I really enjoyed what the game offers in morals. You enter an island full of monsters and yet you can make humans become monsters themselves. A true tale of guilt, regret, paranoia, stupid impulsive decisions and great example of humans who are naive or narcissistic as well as value of life. I loved for the fact that you have the option to convince someone to leave, so that they can survive despite how selfish they are. Not many other games give this option.
The OST was amazing as always with Inon Zur once more showing his skills in the musical craft. While running around and exploring the island a repeating tune would play which really captivates the feeling of loss and tragedy and hits you right in the emotions. The example I talk of is this at 1:01 to 1:59: https://youtu.be/xaKuG8CYpXU?t=63
What I didn't enjoy
Somewhat Spoilers:
At one point in the storyline, you will have to do sequences of a simulation. These were tedious and boring, the first ten minutes were enough to sate my interest in it but the rest of it was just annoying.
What I found odd
Somewhat Spoilers:
Early on, Far Harbor's characters immediately give off a stange vibe from them due to their face's. Which might sound odd if you haven't played the DLC, let alone Fallout 4's basis game, but if you do, you will immediately notice this upon arrival at Far Harbor. It's not only at this place but other places, the NPC's have different face proportions, which does make it more realistic, but throughout F4's main game/storyline, all npc's have almost the same facial proportions, unlike FH, where it's constant almost, 70% out of 100%. It is as if the developers wanted to change this from the main game and just went crazy with the face sculpting.
Important for previous Fallout 3/FNV DLC buyers
In case you played dlc's like Fallout 3's The Pitt or Fallout New Vegas' Dead Money, with Far Harbor YOU CAN leave the island at any point (minus the very heavy storyline moments). You don't lose all your gear upon starting the DLC and can return once again.
If you're in the mood for more Fallout 4 content, then this DLC is worth it's current price tag. If you're not, sail on and avoid this island of mystery and forever be clouded in its fog.