Fairy Tail 2 Review (Steilon)
Okay so Fairy Tail 2 is an interesting one, is it fun? It's fun enough, I won't say it's exceptional and frankly the direction they took the gameplay and visuals were a little odd in my eyes, everything despite the grand scale of the world itself was very up close which made the awesome flashy attacks look not quite as cool as they could be but they still had that nice flashy look to them as Fairy tail is all about with it's magic, it focused on it's main story that being the end of the main series but it did have some unique story content too in four bonus chapters so there is some unique stuff in there too dood.
Okay the main review it is then, it's been a long time coming honestly but illness stopped me in my tracks! Like a dragon slayer on transport *urps* still the game this time around compared to the first is ATB (Active time battle) style which...I have nothing big against it but here it kind of worked to it's detriment overall I feel, combat has three units of which can be switch kind of on the fly? It's odd, once you attack you are locked in to how many moves you've used, that includes the other two units, during this switching between the three units to play as is impossible, you need to wait for the full animation to play through and then wait for them to get back into place and even when you switch they are locked into their own animation until they are done, even when switching to reserve this is a must, it makes switching to play as someone else rather difficult to do dood.
Combat has another layer to it, you have what I'll call mana blips, you start off with four (more if you hit an enemy on the field for an ambush) of which you build up with normal attacks, then you spend them for special attacks, these can range from self buffs, heals or just straight up attacks, each attack has three types to them too, heart attacks which basically do health damage, armour which breaks the enemies gauge (this allows for a team attack or a unison attack for anything with more than one bar) and finally a third type that's a circle being broken? I honestly never did figure out what it was for but my guess was it's a balanced type that does decent health and armour break at the same time dood.
The combat thanks to what I said up to this point ends up feeling oddly slow, which is a problem because damage is high enough at times you end up playing more as the healer than any other class, the final battle of the game I was basically entirely on healing duty, I had no time to switch and play as anyone else and a lot of the harder fights translate to that really which is a waste if you ever want to see anyone else fight dood.
There is another aspect I kind of mentioned to combat and that's fairy rank, which you will likely never get to max intentionally! You have five bars to fill, as you fill them you get access to more mana and more options for some unique special attacks, it's a fun idea but in the end getting to max rank requires you essentially make sure your damage is as low as it can possibly be, have a certain character in your team and pray despite all that low damage the thing you are fighting doesn't die before you somehow reach max rank, which is the only way to see certain attacks, it's a rather huge oversight if I'm honest that needs fixing because it truly is waaay to hard to max out the last bar dood.
The music and story is mostly on point, they managed to get the tone down better than the first game for that, even if there were sadly some issues in censorship and no I don't mean panties lol, there was actually a large aspect of the story just taken out because boohoo this is inappropriate! Buncha big babies and it's a shame because it's hilarious, otherwise it's done really well dood.
To end personally I feel they should have just focused on improving on how the first game played, it's still fun as heck granted but you end up losing out on seeing a lot of animation unless you wanna play a very weird and slow way and even then chances are you'll be healing a bunch still, the active element leaves very little room to play around, frankly I see it as the devs being unsure if they wanted an action game (please do that) or a turn based game and made that common mistake of fusing the two and making lesser of both, not worth the full asking price but it's decent enough after a decent discount in the future it will be worth it dood.
Thank you for reading, I hope you enjoy the game if you still feel what I described makes it worth a purchase and see ya on whatever review I do next! Well maybe dood. XD