F1 25 Review (Wolfin)
Look, from a theoretical standpoint, F1 25 is a marginal improvement. The driving feel is cleaner, more responsive. The graphics look sharper, and on the surface, yes, you could say it’s a step in the right direction. But let’s not kid ourselves, that’s where the progress stops.
The driver models? Frankly, they are unacceptable. We’re in 2025, and the texturing and hairstyles still look like they’ve come straight out of a PlayStation 3-era title. It’s as if someone just said, “Let’s recycle F1 24 and hope nobody notices.” I noticed. Everyone noticed, well it is exactly what they did.
Then the career mode: We’re still getting the same dialogues. The same pre-race chatter. The same voice lines. The only difference is that you start in a different location. That is not innovation, that is window dressing.
And customisation: The car options are decent. But the driver creator? Still basic, still limited. If you're trying to build immersion, how can you expect players to engage with an avatar that looks like a generic NPC from a 2015 mobile game?
The performance: I’m running this game on a GeForce RTX 4070 Ti Super, with all the latest drivers, clean system, no background tasks and the game crashes. Repeatedly. That’s not a small issue. That is a critical failure. This is not early-access. This is supposed to be a finished product.
I’m leaving this as a bad review. Because in Formula 1, if you're not moving forward, you’re falling behind.
And right now, this game is getting lapped.