Expeditions: Viking Review (barusa)
At 80.8 hours on record I have accomplished one complete play through. I am a completionist, so that is playing almost all the missions I could. There were a couple missions I could not find the trigger for, but completed the game anyway.
Summary:
I consider the game to be a good turn-based, team building game.
Pros for me:
* I liked the reasonably simplistic turn-based battle system.
* I really liked the fact you could do "partial moves". Each team member has a combination of move/action/move, move twice as far, or action/move. You could swap to other team members to complete one or all of their steps.
* The story and theme (graphics and sound) worked well together.
* I liked the classless skill tree. No team member was locked into a class build other than the few they started with.
Cons for me:
* One major bug that was annoying was the game constantly put actions on the quick bar randomly. Maintaining the quick bar required constantly removing items and rearranging the order.
* As others mentioned, there is appears to be timeline that is counting down before the game ends prematurely. This wouldn't be a big deal if many missions didn't consist of running back and forth doing one thing to finish the missions (Spoiler alert: I completed the game without hitting the time limit. The timer just makes you feel uneasy while playing the game.)
* A weird element was having so many many team members, but you only got to chose five most of the time. There were many times more team members were allowed in a battle, so it is not like the game couldn't handle more than five members.
* While performing actions in battle the graphics were not clear enough to distinguish melee vs other actions. The result is team members frequently take "Attack of Opportunity" damage when and/or accidentally shoot the bow (which is a random hit) vs melee (that always hits).
* My pet-peeve is there were some missions that could not be accomplished without searching the internet how to solve. I am not talking about how to solve puzzles. I am talking about the times mission descriptions do not have enough (or any) information on how to trigger the next step. For example, one of the missions I didn't finish allegedly requires certain buildings to be built and then wait for a random camping event. (whatever, skipped it)