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cover-Expeditions: Conquistador

Monday, September 5, 2022 4:54:22 AM

Expeditions: Conquistador Review (Thunderation)

The game is split into two main parts: combat and exploration. Both are fairly bare-bones. The exploration segments revolve around slowly moving across the map, picking up resources as you go, and assigning all of your party members tasks to influence nightly rolls to see if you gain or lose resources. Each unit has a task they excel at, so most of the time you'll just leave them on that forever, but there are some annoying things you have to micromanage regularly. All in all, it's an exercise in tedium that could have been much better automated and mostly serves to drag out playtime.
The battles are the area with actual gameplay and tactics to them. There are five classes, with Spanish and Native variants, each with different roles and skills. However, there are only three skills for each class and only Doctors get more than one with meaningful utility. Further, the Scholar class is entirely useless in battle and ranged attacks are so inferior to melee that Hunters are only worth using on a couple of maps through the whole game. It's easy to bench them, though, since you're limited to six units in every battle throughout the whole game. And since you have to choose which units to allocate precious XP to beforehand, and because you have to choose your party before you can see the map, you'll pretty much just use the same six every time. Occasionally there will be dialogue preceding a battle that tries to explain what you'll face, but it's not great at getting across terrain and every single time it tells you the composition of enemy forces it is lying. The map variety is good, with nearly every encounter having its own, which helps make the tactics somewhat less samey, but most are so small relative to the huge movement ranges that the whole battle will inevitably take place in your starting area as the AI rushes you and every objective comes down to routing the enemy in practice. It's functional enough at first when you're figuring things out, but things never evolve enough to keep it interesting in the second half.
Finally, there's the story that unfolds as you explore Hispaniola and later Mexico. The events are broadly based on history, so you won't be running into any surprises. Don't be fooled, though, this is not a historical game. In addition to supernatural occurrences that don't appear to rattle your team's faith in the slightest, the game seems to take place in a world where half of all soldiers and political figures were female in the age of exploration. Several characters have rather modern sensibilities as well, with a great many dialogue trees giving you the option to apologize for the horrible exploitation of the native peoples that hasn't really occurred yet most of the time and balancing that out by letting you purge the savages just about anywhere you find them for no reason but greed and racism. Suffice to say, it's more of a detriment to immersion than something worth playing for.
Overall, it's a functional game that provides breadth at the expense of depth and drags on far longer than its complexity or challenge warrant.