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cover-Drug Dealer Simulator

Wednesday, June 11, 2025 12:58:50 AM

Drug Dealer Simulator Review (Powered By Decaf)

This was a fun game but the deal breaker came when you started unlocking areas beyond the police checkpoint. At that point it became tedium for me. For those wondering if this game is for you, let me describe this gameplay aspect and you decide if you'd be ok with it.
Early on in the game you unlock the ability to pass through the police checkpoint into the other section of town. If you pass during the day the police stop and search you. No drugs, you pass. Drugs, you are arrested. If you try to pass during the night time, you are arrested no matter what.
If you do any criminal activity during the day, you raise your exposition factor which attracts more police and eventually the DEA and raids. If you do it during the night then it lowers the exposition factor.
So now, what happens when you get an order for drugs beyond the wall? Well there are four ways to get through the wall.
During the day (which is a bad idea):
1. You pay an ever increasing amount to a construction worker that'll take you through tunnels to the other side. This could run you like $700 for a round trip. Or as a strategy you can go one way with drugs then get yourself arrested and fined $100 and teleported home. But resorting to strategies like that just kind of shows the game design planning here.
2. You throw our bag over the wall from one of the few locations where you're able to stand on an elevated surface, pass through legally, pick up your bag, and do the deal.
3. You take one of the most ridiculous and convoluted tunnel systems known to man. There are multiple manholes but I think only 1-2 actually can lead you to the other side. The rest are just red herrings. I don't know about other people but I always needed bobby pins to lock pick the gates in the tunnels to get through. Becomes a hassle to make sure you remember to have some.
4. There's apparently some parkour route though I've never found it.
So what about during the night time when customers pay more and your exposition factor is lowered?
Well throwing your bag (easiest option) no longer becomes an option since there's no way to legally pass through. Some people say they just run through and hide untli the police give up (which raises the exposition factor I hear). The other methods still work but they're either too high cost for the return or too annoying.
Is this doable? Yes, of course. Is it fun? No not for me. Some of the digital gangbangers on the forum talk about having safehouses on both sides and storing drugs in each one. I guess I'm not gangster enough though because honestly I find that a headache to manage since I have dealers and customers ordering a lot and making sure both safehouses are stocked is hard for me considering everything in the game is done from a first person view.
So all in all, I feel like the game is fun up to a point and then it just gets annoying. If you're a true digital gangster then maybe you'll enjoy that. But no more life of crime for me.