Divinity: Original Sin Review (Kate27)
Reviewing (mostly) every game (or DLC) in my library, part 164:
⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆☆☆ (7/10)
Sir Lora the Squirrel is a charming but lightweight companion add-on for Divinity: Original Sin 2. He’s a tiny, undead squirrel knight riding atop a skeletal cat named Quercus, and he brings a small extra storyline full of apocalyptic warnings and nut-based metaphors. For a few bucks, you get some fun flavor and a couple unique interactions, but also a fair number of bugs, pathing issues, and general jank.
If you're in it for the lore (pun intended), or just want a plucky undead rodent following your godwoken around, it's worth grabbing on sale. But don’t expect meaningful gameplay impact or deep mechanics.
🐿️ Pros:
Quirky, delightful character design. Sir Lora is genuinely funny and well-written, adding a dose of humor and lightness to a game full of heavy moral decisions. His medieval squirrel theatrics never overstay their welcome, and his dramatic commentary on the coming “Great Acorn” is absurd in all the right ways.
Adds flavor to exploration and story moments. While he doesn't participate in combat or quests, Lora occasionally pipes up with commentary that references the main quest or nearby areas. His presence makes your journey feel more dynamic, and his interactions are fun little surprises.
Great for roleplaying or replay value. If you’re doing a goofy or undead-themed run, Sir Lora adds a consistent companion that fits the tone perfectly. His dialogue even has light variations depending on which origin character you’re playing.
🌽 Cons:
Buggy behavior and frequent pathing issues. Sir Lora often gets stuck, disappears, or rubberbands around the map. He doesn’t teleport as smoothly as normal companions, and on tight maps or indoors, he’s very prone to breaking immersion by just... vanishing. Sometimes he even dies mid-game due to environmental hazards.
No gameplay impact. Sir Lora is purely cosmetic. He doesn’t aid in combat, offer quests, or interact with the broader narrative in any meaningful way. Some players will love him for flavor; others will find his inclusion superficial.
His story is unfinished and feels tacked on. The whole “Great Acorn” subplot is amusing but goes nowhere. You’ll follow his rantings across multiple acts without any real payoff. There’s no resolution, just more cryptic warnings. It can feel like missed potential.
Can be distracting during serious moments. His dramatic interruptions sometimes clash with more emotionally weighty scenes, especially if you’re mid-cutscene and hear a squirrel shouting about acorn prophecy in the background.