Dishonored: Dunwall City Trials Review (CustomCharacter)
This DLC has its moments of charm, but it's buggy, untested and feels outright unfinished. I guarantee no one on the dev team actually got the achievements, or else basic problems with it would've been solved. Problems like:
'my streak in Kill Chain keeps breaking for no reason'
'waiting an unskippable three seconds between resets wastes my time'
'Assassin's Run isn't fun to do because assassins have janky head hitboxes and can teleport frame 1 of noticing you'
'The easiest way to beat Kill Cascade or Train Runner is to try as hard as you can to play as little as possible'
'The easiest way to get 3 stars on Mystery Foe is to keep restarting until the target is in the closest room, which is trivial to find out because the room has a different layout and a single clue will inform you which of the duo inside is the target'
'The janky physics engine makes Kill Chain and Bend Time Massacre crapshoots, and something (probably a memory leak) causes incomplete resets and crashes in them'
'Bonfires has no sanity checks to make sure you aren't bouncing back and forth between two very far markers'
'Dogs are the only enemies in Back Alley Brawl that can outright stun you, but are so frail a weak sneeze can kill them by the time you get back up'
'Expert Burglar is almost impossible because half the treasure in the level is fucking loose change'
'Kill Cascade's last target is almost impossible to actually hit until you realize she's facing the other way as all the other foes'
etc...
I could probably bitch for hours about little things, but I think the point comes across well enough.