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Tuesday, October 17, 2023 7:16:56 PM

Diablo IV Review (d4_)


No thanks… Just give us D2R on Steam instead.


Level Scaling: The game has scale with level, resulting in every area feeling the same. Since mobs from the very start of the game and late in the game will always be your level, it eliminates the feeling of power, progression, and fear. Fear of going to certain areas unprepared and getting stomped on, and then the feeling of power and progression when returning later to find out that you did better than your first attempt because your character has become stronger. Because every enemy is balanced to your level, there is none of that. It’s like if prices in the real world would scale with your salary to the exact amount, so no matter how hard you work or how much overtime you put in, by the end you won’t have more money than you started with because everything just became that much more expensive.

Story & Setting: The game’s setting and story is a joke compared to Diablo 2. Diablo 4 promised a dark story with a dark gothic setting, yet it delivered very poorly on that. The story is just uninteresting and non-existent most of the game. Where in Diablo 1 and 2 most quests had a deep story and most NPCs had their own opinion or insight on a specific quest, with a lot of dialogue to be listened to if the player desired it, there is non of that in Diablo 4. Like most bosses don’t even have a backstory, they are just there, waiting to be killed. Though the dark gothic tone of the game is a lot better than what they did with Diablo 3, it still falls short compared to DIablo 1 and 2. The npcs in both Diablo 1 and 2 had great, detailed and spooky stories to tell about their own experiences and about horrible things that had happen to people they once knew or what horrible things people they once knew had done to their world. I miss that.

Loot: Loot disappointed me the most. All items no matter what they are take up the same amount of space in your inventory, so the inventory management skill we have all been training for more than two decades in Diablo 2 is now useless. The items also all look very similar and very generic. Even though there also were instances in Diablo 2 where god-tier items had the exact same look as items that would be found in the very start of the game, it is not to the same scale as it is in Diablo 4. In Diablo 4 almost every item just looks plain and boring and when you mix that with every item having the same size in the inventory, it just becomes so dull to look at. After a few hours, it just becomes a brown-greyish mush of colors. It also feels boring and slow to grind for loot in Diablo 4. I’m not actually sure why that is; I just didn’t have any exciting moments in the game or at least in the early game where I found an item of particular interest that excited me.
Runewords & Ethereal items: The game doesn’t have runewords or ethereal items, two of the most interesting and gameplay impactful things from Diablo 2. It’s mind-boggling to me why this isn’t a thing in Diablo 4. Runewords made crafting and character building fun and exciting and ethereal items made it possible to create very unique builds and were the standard weapons and armors for mercenaries, which are also not a thing in Diablo 4.
Gold: is pretty much worthless now. Your only need for gold is for upgrading, crafting elixirs, and buying from vendors. The problem is that vendor prices also scale with your level, so gathering gold and completing quests won’t really make you richer. Vendors will charge you more when they see how successful you are and since your items won’t scale with your level (only mobs and vendor prices will), what they sell is mostly useless. In Diablo 2 the three primary reasons for hunting gold were repair cost on end-game characters, reviving your mercenary and gambling, but in Diablo 4 you no longer use gold for gambling; they made a new currency just for that. And mercenaries are not a thing in Diablo 4. So that leaves repair cost as the only other thing to save up for which makes it a lot less desirable to hunt for.

Camera Angle: The camera view makes you feel so close to your character; it makes me feel almost claustrophobic and I keep trying to zoom out to no avail - very frustrating.
Mercenaries: Like previously mentioned, the game offers no mercenaries for hire; this limits build creativity and forces people to build builds that can survive on their own, which in my opinion makes it a lot less fun.