Defense Grid: The Awakening - You Monster DLC Review (Anticitizen 1)
First of all, I love the base game, it's one of the best TD games out there. Having said that, I don't understand how this mediocre DLC gets so highly rated. A good TD level is all about strategy, you look at the layout of the level and place your towers, you can plan your defence from the start and if you done it right, you don't have to rush or sell towers. This DLC is not about strategy, it's purely about trial and error.
One of the few issues the base game had is that a small number of levels required time perfect tower placement and upgrades to get Gold medals. You've kept all the cores and you have thousands of credits left over when the last enemy dies and yet you miss out on the gold because your score is 2% off the required score. Your strategy has worked flawlessly but you missed out because your placement/upgrades were not time perfect. It's a frustrating and unnecessary requirement that adds precisely zero value to the game. What was a small issue in the base game that only affected 2 or 3 levels is turned up to 11 and affects most levels in this DLC. The way you work through this is by repeatedly replaying the level, slightly changing the timing of upgrades. It's not good design.