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Wednesday, June 1, 2022 9:02:51 PM

Deep Rock Galactic Review (Moth Master)

Swing, shoot, run, grapple, panic, wade through muck, struggle to see through indoor weather effects, pour lotion on incapacitated friends, and relive other memories of a Turkish bathhouse in this 4-player co-op mine-‘em-up.
The Good:

Mission variety. There are a few different types of missions to play: Mining Expedition (standard pick-and-collect), Elimination (boss fights), Escort (ride and refuel a giant drilldozer to obtain a rare stone), On-Site Refining (set up pipes to pump morkite), Egg Hunt (obtain alien eggs inside walls), Salvage Operation (find and repair mini-MULEs), Point Extraction (find stones in a giant room and return them to the center platform), and Industrial Sabotage (wake up a rival company’s boss and obliterate it). There are also secondary missions that involve collecting or killing for bonuses.
There is even a nice variety with the events that appear in missions.
RNG makes the missions more frustrating interesting. It feels good when you have 3 events in one mission and get rich.
Deep Dives and Elite Deep Dives which are consecutive sets of missions you do in one go.
Underground environments that are actually interesting.
The game has a great OST that really fits the different moods of the game. From “I like mining enjoy mining but still want to kill myself”, to “There’s no way we’re going to make it”, to “We easily got this”, it’s all covered.
Free content is added to the game, including seasonal unlocks.
You can customize your character’s hair, mustache, beard, sideburns, skin, armor type/color, taunt and weapons.
Not only is there a variety of weapons, but they all have different perks and mods you can select to accommodate different playstyles.
The server filter has a lot of options, but I do wish there were an option to show games that need a specific class.

The Neutral:

10 environments.
4 classes and each has a role: Driller burrows far away from the team and gets swarmed to death, Scout moves far ahead of the team to make sure it’s unsafe by getting leeched, Gunner uses everyone’s ammo stash and gets downed because he thinks he’s immortal, and Engineer dies while building a sentry and ignoring all pings.
I killed my teammate by building a bridge of platforms over the drilldozer as Engineer. He tried to drill out of it but I kept refilling the gaps. I think about that a lot.

The Bad:

Ghosts.
Enemies can attack you through barriers. It's especially annoying on the minehead.
The game seems less optimized since the release of Season 2.

Pro Tips:

If you’re Scout, then you better make large rooms look like a nuclear Christmas in Las Vegas and grab minerals/items that are out of reach.
If you’re Gunner, then you better make boss/event rooms look like it’s laundry day for Pinhead.
There are clues in the game for hidden goods. If you see glowing gold, blue, pink, or green stones; or glowing spikes, there’s a hidden stone/cube inside.
If you find a helmet you can interact with, it shows you where lost gear is on your map.
Always ask before activating something or calling the drop pod.
Don’t make the same mistake Liam Neeson did in Batman Begins.
Seriously! Do NOT start an event or objective when no one is ready; especially when it’s an escort mission and the dozer has already moved.
Don’t like sneaky snakes that hoard everyone’s share of ammo? Take note of the white rectangles under their avatars while they take ammo to see if they actually need it. Do the same for yourself.
Read a server’s description before joining and know what the host expects.
If you fail to join a server, hit right click instead of clicking the confirmation.

Is it worth it? If you like the idea of mining as a low-poly dwarf with alcohol-induced double vision, who gives hints of lore and pisses off all of his teammates because he doesn’t know how to do his job, then yes. The game has more variety and depth than I had imagined, and I’m still not tired of it after a few hundred hours of playing. 300 hours in and I’m still killing my teammates with engineer platforms and still not caring.