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cover-Dead Cells: Fatal Falls

Wednesday, January 27, 2021 11:09:48 AM

Dead Cells: Fatal Falls Review (takopus)

I can't call the launch of this DLC a huge success. Bugs varying from trivial "throw Hunter's Grenade on miniboss and its door won't open" to a personally frustrating one "the game won't let you play DLC content" kinda tainted it. But come on, in the year 2077 all you down-thumbers could've given devs at least a couple of hours to fix real issues before writing your angry reviews.
New biomes are beautiful and entertaining to explore. Undying Shores especially so, both in visuals and new mobs mechanics. Undeads and necromancy looks perfectly woven into the post-Malaise universe. The only maddening thing about them is a necessity to go through three old biomes with each run. I guess it's only making them more tempting.
I had met new boss only two times, and he is a pain at 2BC already. We'll make some new memories together I'm sure. Yet to meet new minion!
New weapons and equipment, at least the ones I've seen so far, are powerful and unique. I expect a ton of interesting specific builds around each of them; probably some bugs too, but it's actually a strange pleasure to discover them. Two of these novelties incorporate parrying mechanics without shield - something we've seen in recent updates already, especially with Armadillopack. I really like it, this allows to have a nice two-weapon or doublehanded weapon builds. Can't wait to dig down into all the combinations.
New music pieces are as fantastic as usual.
Thank you Motion Twin and everyone else who keeps working on this game. Two years, 1000+ hours of gameplay and I'm not planning to stop. Thank you!