Dead by Daylight İnceleme (Terravir)
This game has to many problems to make it recommandabele for new players. You are going to spend the first couple of 100 hours getting absolutely destroyed. You could fill a college degree with the amount of esotheric knowledge within Dead by Daylight, that the game does not explain any of. You are going to be playing against people who have condensed this game down into a science.
If you play as a survivor you will have to learn how every one of the 38 killers work, some much more complex with basically several killers worth of mechanics into one. On top of that some 170 different perks of which they could be running any 4. And finally up to 2 different add-ons that can fundamentally alter how a killer works.
There are some 200 perks you could get as a survivor that you also need to learn and understand, of course you dont get any of these at the start. It'll be several hundred hours before you even have access to most of the good ones.
Learning to do chases and all the intricate mechanics. Truth is, you're going to get dunked on for the first several hundred hours before things start to click.
If you're killer the game is a lot easier because solo-queue is very killer sided, but you're still going to spend hundreds of hours just to get some perks. And you will occasionally go up against a Survive With Friends (SWF), that is basically a premade group, and they absolutely clown on you. As the lack of information which works heavily in favour of a killer against a solo-queue team (there is no ingame voice chat, or even text chat) is suddenly denied.
Why would that happend? Because Dead by Daylight has some of, if not the, worst matchmaking i have ever witnessed in a multiplayer game. It will happily put very new players with just a couple dozen or maybe 100 or so hours against players with well over 2000 or even 6000 hours. Do not be fooled by claims that it is skillbased matchmaking, as the outcomes go exactly as you would expect when some 120hour killer tries to catch a 6000 hour survivor. Or some 60 hour survivor who needs to try and shake a 2000 hour killer.
To compound further, the netcode is terrible. I've played games that can to a pretty good degree track even individual bullets in games with dozens of players. Dead by Daylight cannot even accurately track entire player entities and there are at most 5. Even the slightest bit of latency, just 100ms can drastically throw off the game.
On top of that there is such a huge array of bugs, that in such a tight game can make a big impact. Yet these bug, as simple as a sound not properly playing, can go months or even years without ever getting fixed.
Lastly the community certainly leaves much to be desired. Unsportsmanlike behavior, trolling, having teammates intentionally kill themselves, or outright leaving are very common occurances and you will almost certainly encounter one or several of these acts in every game you play.
Also we cannot ignore that the game is certainly to a degree pay-to-win as you need to buy survivors/killers in order to get access to their perks. Which at times can be absolutely overpowered or meta that everyone runs out. It's not essential to get good at the game, as some very good perks are available in the base game. However with perks making up essentially most of your 'power' as a survivor (and also to a large degree as killer), not having access to some puts you at a clear disadvantage.
If despite this you still really want to play an asymetrical multiplayer game that is essentially a game of tag, with or against cool monsters. Experience the high when you lose a killer in a chase, or outplay a survivor and get that kill, then i dont believe there is really anything better on the market right now. And it does get better after the first 200 - 300 hours. I just cannot recommend a game that requires such a massive time investment before it becomes 'good', ss the community will generally regard anyone with less than 500-1000 hours as new.
Also, like most games, it gets more fun with friends.