Dead by Daylight: Stranger Things Chapter Review (Kryptic)
Demogorgon has to be one of the most fun killers, (at least in my personal opinion.) It's M2 ability, "Of The Abyss," lets you dash forward, similar to Wesker. People say Demogorgon was not worth the "4 bucks" but the 4 bucks includes two unique survivors. It can place portals and has add-ons that can make it incredibly powerful.
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Some perks I recommend for Demo is:
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Surge, (previously Jolt.)
-Downing someone makes a nearby generator in 32 metres start regressing.
Save the Best for Last (The Shape Perk)
-Hitting a survivor that isn't your "Obsession," provides a token which speeds your base attacks and M2 attacks upon hits up. Your M2 attack, Of The Abyss, does not affect the token count, however. You lose 2 tokens per hit on the Obsession.
Pop Goes The Weasel! (The Clown Perk)
-Upon hooking a survivor, you gain a 45 second timer to damage one Generator. It instantly regresses it 20% of it, and continues regressing.
Claustrophobia, (previously Cruel Limits.)
-Upon a Generator being completed, all vaults will be locked in a 32 meter range for 30 seconds. You can see the auras of the vaults, which assists in your chases.
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Add-Ons for Demogorgon.
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There are two sets of add-ons I use.
Rat Liver + Rat Tail
Rat Liver: Increases movement speed while charging your M2 ability, "Of The Abyss" by 3.5%.
Rat Tail: Increases opening speed of portals by 35%.
Leprose Lichen + Red Moss
Leprose Lichen: Upon traversing the Upside Down, reveal all auras of survivors for 3 seconds after emerging from a portal.
Red Moss: Increases the Undetectable status effect, (removes Terror Radius and Red Stain,) by 8 seconds. Suppresses the noises the Demogorgon makes while emerging from a portal. Unfortunately, increases portal emerging time by 15%.
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Let's talk about Steve Harrington.
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Steve Harrington came with 3 perks;
Guardian, (previously Babysitter.)
-A perk where you and the Killer see each other's aura for 4 seconds after unhooking a fellow survivor. The unhooked Survivor leaves no pools of blood or scratch marks for 8 seconds afterward. Basically, anti-tunneling perk.
Kinship, (previously Camaraderie.)
-Whilst on the hook, in the Struggle Phase, Camaraderie is activated. If a Survivor is in 16 meters of your hook while it is active, the hook timer pauses for 34 seconds.
Renewal, (previously Second Wind.)
-Healing another Survivor for the equivalent of 1 health state activates Renewal. Upon being hooked, then unhooked, you suffer from the Broken effect. (You cannot heal.) However, after 20 seconds pass, you automatically heal. This cancels if you're put into the dying state or after it passes.
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How 'bout Nancy Wheeler? What's so special bout her?
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She has three perks too.
Situational Awareness, (previously Better Together.)
-While repairing a Generator, all Survivors in 32 meters see it's aura. Upon a survivor being downed while you're working on a Generator, you see everyone else's aura for 10 seconds.
Self Aware, (previously Fixated.)
-Walk 20% faster while not injured and see your scratch marks all the time.
Inner Healing, (previously Inner Strength.)
-Each time you cleanse a totem, this perk activates. Go find a locker and hide in it for 8 seconds to be healed from the injured state or the Deep Wound status effect. Technically speaking, this can be used 5 times in one game. Also, it does not work if you have the Broken status effect.
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Conclusion
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So, what do you think? Wanna play Demo? If it doesn't seem your forte, so be it. But to be fair, you can go around 20 meters in about a second using your Of The Abyss.
Good luck, I'll see you in the fog.