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cover-Dead by Daylight: Forged in Fog Chapter

Wednesday, February 8, 2023 8:08:38 AM

Dead by Daylight: Forged in Fog Chapter Review (Talirium)

As of writing this, Forged in Fog is the most recent DLC for Dead by Daylight.
It's also probably my least favorite.
The Knight has a really cool concept, being able to summon his guards to break stuff, guard areas, or attack survivors independently while you take care of shit as The Knight. In practice, the guards never really do anything meaningful alone in chase, defeating the whole point of them being independent, and even with the buff that gives the Knight haste after laying down a patrol point, setting up a guard's patrol point often takes more time than its worth. If you decide to do anything while your guards are out, you'll struggle to get much done, as the Knight is a basic M1 killer with nothing special outside of his guards. So what do you do when your only abilities are sluggishly chasing people and breaking things from a distance? Why, guard gens and drag out matches for 2 fucking hours, of course! The only thing the Knight is good at is camping a point, ensuring that every match I've played against the Knight either ended in a flash since the Knight actually tried to have fun, or took forever and made me want to disconnect, since neither side had any real counter play and all we could do was take turns tapping the generator. Unfortunately, his perks aren't much better.
Nowhere to Hide is a gen kicking perk that reveals all survivors near a generator whenever you kick it. This is probably his best perk, and while it can help, there are a lot better options for info out there. Face the Darkness is a hex totem ignites a totem when you injure a survivor, making every other survivor outside of your terror radius scream randomly, until the survivor is downed or healed or the totem gets cleansed. This means it's activity is inconsistent on most killers, and even if it wasn't, the random intervals are really really spread out, so I've had matches where it procs like once throughout a 20 minute match. Finally, Hubris exposes survivors when they stun you. If you have a get stunned build, or just really really hate Head On, this isn't terrible, but chases often end because of a lack of pallets, you don't tend to get hits immediately after stuns, so the exposed timer often ends before you get the chance to actually use it.
Vittorio's perks are a step closer to being good, but still end up falling short. Potential Energy allows you to store generator progress as tokens on the perk, up to 30%, and at the press of the ability button you can dump all of these tokens onto any generator. This sounds really cool, and I've pulled off a few cool plays with it, but since they're all lost if you're injured, and most of the time you'll just end up dumping them back into the same generator accomplishing nothing, it ends up being better for meme builds and messing around than actually getting anything done. Fogwise lets you see the killer's aura every time you hit a great skill check. No real downside here or anything, but it doesn't really do you much good when you're just sitting there, unless maybe you're alone against a stealth killer. Quick Gambit is like Prove Thyself, but you only speed others up when you're in chase while being near them, so you have to be able to loop in a small area without the killer going for your friend.
The new map added is the Shattered Square, which is notable for being really red, and not very fun. Its a big empty field filled with driftwood and like 2 buildings. I never really play on this map to begin with, and every match I have played here feels like a vague blur. Overall, this is a really disappointing package, and isn't really worth picking up unless you're trying to collect all of the killers.