Dead by Daylight: Forged in Fog Chapter Review (MoriMeKuro <3)
I'm going to put my cards on the table here; I'm writing this review in response to the negative reviews. Despite that, these are my actual thoughts, those negative reviews just pushed me to actually write a review myself. Anything in bold is addressed to newer players, but can be useful to more seasoned players. I play both survivor and killer, so this review takes both experiences into account.
TLDR: Everyone has a different play style, so perks are never "useless". Fan Service is unavoidable, but this is not the first chapter at all to include it. And if you think the perks or characters are cool, get them, your enjoyment should lead your decision.
Overall, I love this chapter. The aesthetics are amazing, and a Knight character is sick. Furthermore, the lore behind The Knight and Vitto are are interesting, deep, and full of entertaining twists. If you are new to the game and are unaware of the lore, you are in for a treat because Holy Entity there is a bunch. And if you don't like lore, it's not shoved down your throat. But as for the actual playable content, I'll break it down by points brought up by negative reviews.
- "Knight/Vitto"'s perks are useless
I know I'm one of the few to say this, but no perk is ever useless. Sure, you may not have a need for a certain perk, but that does not mean it is useless and a cop-out from the devs. After playing for a while, I was getting bored with my perk build, so I started "adept-ing" ( playing a character with only their three unique perks ). And to be honest, I liked a lot of the perks and now use many of them regularly. I think the key to keeping this game fun is being able to adapt and change how you play, and the introduction of more and more perks is essential to that. A lot of people use the same tired meta build ( a set of perks that are the easiest to use and often result in you escaping ), and that's okay. But in my opinion, the people who use the meta and rarely stray from it should not be the ones claiming that perks are useless. What follows is a breakdown of the perks and the situations they are good in.
The Knight's Perks;
Hex: Face the Darkness - Good for if you find yourself loosing survivors. Can also distract survivors from generators by prompting them to find a hex totem instead. Screaming will interrupt most survivor actions, possibly causing a missed skill check.
No Where to Hide - Good for if you find yourself damaging a gen only to have it pop the moment you leave because a survivor was near by. Is also good for tracking a survivor who took off before you got there, but may have not left scratch marks.
Hubris - Good for if you struggle with consistently getting stunned. You want to go after the person who did it, and this tells you who did. Can be especially useful for ultra-altruistic groups, who may bunch around you and create confusion.
Vittorio's Perks
Fog Wise - Incredibly useful for keeping tabs on the killer. Very nice at the beginning of a match for identifying the killer. Knowing who and where your enemy is is always useful.
Potential Energy - Great for quickly finishing or starting gens. Although it can be stressful, popping a gen in the killers face is the best way to make sure it doesn't get damaged. (Can't break what's fixed, right?) Furthermore, being able to work on a gen in one location and transfer it's progress to another can be helpful when killers heavily focus on a single generator. Also good for making up lost progress for missed skill checks.
Quick Gambit - I don't tend to run a killer, but I am often working on a generator right next to a chase. If you run a killer and find that despite working on gens your teammates aren't able to finish it in time, put on this perk. Survival is hinged on working together, as much as some people in this game would prefer otherwise.
Figure out your play style and try out perks that work with it. Bottom Line: Vitto is great for objective-focused players and the Knight is good for finding and tracking tricky survivors.
- "This chapter is just Fan Service with Vitto"
To be honest here, I hate this argument. First of all, this is a horror game community; what we consider attractive is wildly different from conventional norms. Micheal Myers in a hospital gown is fan service here. And secondly, fan service is not new to this game, nor is Vitto the most blatant case of Fan Service. Yes, Vitto's first "big" cosmetic set was him shirtless, but A: It's lore related and shows off some sick tattoos, B: He is by no means the only male character who is shirtless or has visible chest/abs at or soon after release, and C: we've not even touched on the female characters or Trickster yet. Every character has a conventionally attractive and somewhat relieving cosmetic set, and I would argue that the female characters are disproportionately lent to Fan Service then the male characters. This isn't a bad thing, and as of recent male characters have been getting more attention, but to say that the Vitto is the only and worse case of Fan Service is inaccurate and a poor argument. If anyone is going to argue that a chapter was marketed soully on Fan Service, it would be the All-Kill Chapter with Trickster. He is conventionally attractive, released at the height of America's K-pop- phase, and to this day has cosmetics that revolve around his vanity and need for attention. But you know what? It's a great chapter. And even further, if you want to buy a chapter because of the Fan Service, go for it! I bought the shirtless Vitto cosmetic and I love it. It's my money and my game, I'll do what I want.
Bottom Line; The argument that this chapter was only for Fan Service using Vitto is poor because A: as a horror game community our standards are weird, B: Nearly every character has an "attractive" cosmetic set, and C: in comparison this "Fan Service" is nothing.
- "The Knight is weak/overpowered/boring"
I'll say it again; everyone has different play styles. You may not like him because you would rather be more aggressive as a killer or have a higher focus on generators. As I explained earlier, he is best suited for finding and tracking survivors, but that doesn't mean you will always hook a survivor. This argument is a little bit bigger through, so I'll break it down some more.
"He is Too Weak/Strong against survivors." This depends on who's saying it. If it's a survivor main complaining that the killer is too strong, you might take their word with more of a grain of salt. Vise versa with a killer main. But this also brings up another good point; nothing is perfect on release. Yes, the devs should know when the community thinks something should change, but we have the PTB, surveys, forums, and social media to express our concerns.
"The Dev's don't care anymore" That's wrong, just flat out. Like I said earlier, nothing is perfect on release, and it takes tweaking to get things perfect. And the mere fact that the devs do continue to tweak mechanics is evident that they are trying and that they do care. If it was a cash grab they would release broken killers into a broken game with rampant cheating and exploitation. They aren't doing that. We give them credit, but we also need to give them respect.
"This is the Worse Chapter Ever" Nope. Hell-Raiser was because of the NFT situation. Have fun researching that rabbit hole.
Bottom Line: Take the reviews with a grain of salt, and understand that the game is constantly changing. Your concerns are heard and taken into account, I promise.