Dead by Daylight: Five Nights at Freddy's Review (ruiiwo)
The short answer:
Fun, but far from perfect. He's a ton of fun to play as and against, can recommend - just mind the same old bugs plus new ones (audio bugs especially).
The long answer:
Overall a pretty solid chapter!
Glad the wait was worth it, BHVR did a "pretty good job so far" with Springtrap. I was worried the amount of hype surrounding him would kill him if he turned out to be another miss of a chapter, but it's a honestly a relief seeing he's doing well this early on on release.
He's fun to play, most of his skins so far are pretty top notch, and the map looks fantastic. His power brings something new to the table, while keeping passive mechanics like security doors a nice addition to his kit.
His skill ceiling is low enough for anyone to casually pick up from the get-go and have fun, but also quite high afterwards in the sense of giving you a lot of space for improvement and mastery if you're planning on playing him more often. He's a fun killer overall, can recommend.
My only issue is the amount of bugs that were already expected on release. I'm only two hours in and the survivor side already has a bunch of weird audio bugs (pallet stun sounds delayed or non-existent at all, gen sounds on mono audio while the rest of things around you remain the same, the list goes on). Audio this patch is just extremely bugged, plus a few other issues that were either already present or came with the release of this chapter. Stuns with this guy are a 50/50 right now: you either stun him and cut off his axe throw while doing so, or you stun him and he manages to get a hit in with his power...mid stun animation.
If BHVR fixes these, the chapter would be an immediate recommendation.