Daydream: Forgotten Sorrow Review (DoubleDingus)
The game is just fine. Clearly a clone of Little Nightmares without the same exceptional ambiance. The visuals are the best part, but the animations are very crude. The puzzles are decent, but a lot of elements are really poorly done. The game really is fine, but for the voluminous shortcomings, I can't recommend.
A few examples of frustrations:
-Puzzle seems unsolvable, can't figure out what to do or what to interact with, spend 10 minutes walking in circles and interacting with everything. Close the game and come back tomorrow and it's very obvious that the interaction/element was just broken the first time. I noted this in the proglogue/demo, and encountered it multiple times so far in the full game.
-Game acts like a precision platformer at times, with an extremely zoomed out camera that regularly changes it's angle while moving.
-Sometimes you have to jump blindly off an edge/ramp, and sometimes that just kills you and you have to backtrack in some weird way. You just have to do it every time to figure it out.
-Most elements are not presented well and you just have to walk into them and die once to see what it does. There is a spider sequence where you are occasionally running from a giant spider and getting slowed by obstacles. So you see a mesh of web-tripwire and you think it will maybe engage another chase. Nope, it deploys a vietkong spike trap and kills you. You have to toss your ally into it, who is invincible....wtf
-There is a puzzle where there are 4 pressure plates. And adding pressure to all of them does nothing...unless you stand on it for 5 full seconds. There is feedback on the door to show that it is progressing, but you don't get to see it from the camera angle when you are on the pressure pad....wtf
-The biggest puzzle element in this game is the most tedious puzzle idea possible - get your ally up top, then circle around, do it all again, and then get yourself up top. So many puzzles do this and it just isn't fun.