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Thursday, January 20, 2022 2:53:45 AM

Cyberpunk 2077 Review (Suthnuh67)

***UPDATED 07/2022*** Patch 1.52... Thank you CD Projekt Red for ruining the parts of the game I enjoyed the most.
1. GOOD: The map updates were great, especially the configurable filters.
2. GOOD: The ability to track Fixer missions complete vs available is nice; and so are the gifts they give you when you finish all of them.
3. GOOD: You fixed the Pacifier resistance mod. Thank you.
3. BAD: You retcon'd the skill system and equipment qualifications so much I couldn't use weapons and armor I had customized and used for over 300 hours of gameplay.
4. REALLY BAD: You so completely NERFED armor and armor mods, that my armor (after 300+ hours of play) is now at half the strength it was, and I can only craft defense mods half the strength I could before. Why the hell would you do that? You don't nerf gear in solo games. You only do that crap for game balance in MMO and PvP games. That was a true knucklehed move.
5. RIDICULOUS: You overbuffed MaxTac and Border Patrol so much they dodge every bullet if you have agro'd them.
Number 4 has ruined the game for me. As I said below, I've completed it multiple times already, and there is no infinite playability because fixers don't generate random missions - once you finish their mission queues that's it; and standard mobs and mob hideouts/dungeon crawls don't respawn. So messing with NCPD MaxTac, and Border Patrol were the only remaining fun. EXTREMELY disappointed. Time for me to uninstall. >:-(
***ORIGINAL REVIEW BELOW***
I have played through Cyberpunk 2077 four times, male and female, all three character choice types (Nomad, Street, Corp), and each available ending. I like the gameplay mechanics, the city and story are really really good. The music kicks ass! However, as a player of the original pen-and-paper Cyberpunk 2020 and Night City this is based on... this ain't Cyberpunk 2020.
What I think they got right::: Combat feels very balanced, and the variety is good (melee, ranged, etc.) (though I wish you could hire NPC henchmen and build a team that can level with you - netrunners for overwatch, solos, snipers, etc.). Weapons selections, and mods are excellent. Vehicles are fun - though I find motorcycles are most efficient for travel. Scale (the game environment is HUGE). Ambiance and environment can get really immersive.
What I think was okay, but could have been much better::: Interpersonal relationships. Don't get me wrong the main NPCs are outstanding. The movement, script, etc. - great. But the people on the street? not much there. There were definite opportunities for the developer to integrate enhanced relationships with various NPCs - Rogue, and many in the merc underworld; The Us Crack girls; Jefferson Peralez the mayoral candidate (his quest reached a climax, and then just quits - very disappointing). Cops? No sources of intel/friends on the force to speak to for info on gigs, personalities, or other info. The Talent/Skills trees are okay. Too many skill bonuses to select from only enhance combat capabilities when you are doing special actions like slides, and melee functions that don't really match my play style. In general the Talent/Skill system is good though, and does make a difference for many needed functions like hacking, crafting, and others.
What I think they got wrong::: Fixers. Mission assignment. no Infinite playability. Lack of character customization - No ability to visit a salon and change a hairstyle, or get a tatoo. No ability to alter the physique of your character - on the female character you can change the breast size, but that's it. The male character can change penis size... really? That was necessary? I've played over 250 hours and those features are needed maybe 2 minutes on screen; and the clothing system? Really? Especially for the outfits you craft yourself - you should be able to pick the colors. Can't believe I can go to a high-society corp clothing store and spend $3000.00 on a shirt, but can't pick the color of the cloth.
Cyberpunk 2020 was about immersive role playing. Going to the fixer locations, negotiating your price, building a team, developing enemies (watch your back), and allies and sources for intel and gear, as well as fixer missions, and growing your rep with factions.
Cyberpunk 2077 is a very playable, and fun game, but would benefit greatly from a better mission system, respawning mobs, and random/infinitely spawning player-leveled side missions and gigs. I have played every side mission, every gig, bought every car, and finished every NCPD and other on-map alert and there is literally nothing left to do but cruise around hunting gangers, and screwing with Arasaka, Militech, and NCPD MaxTac. ...and WHY don't MaxTac mobs drop gear? Same for the border. No drops?
I'll keep playing it, because I like it, but I'm praying for some serious DLC coming soon, and some game mechanics fixes to allow greater infinite playability.