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cover-Custom Mech Wars

Thursday, December 14, 2023 9:28:14 AM

Custom Mech Wars Review (it'sMIJA!)

Warning, this game is not playable with m/kb. The devs very clearly have never ever played a game using mouse.
There is forced acceleration in this game called "Variable Perspective Speed". The lowest setting is 1. At 1 it is still more extreme than any game ever made. If you move your mouse slightly to the side, just wiggle it back and forth, you will suddenly immediately make a 90-180 degree spin.
Its like the devs thought people wanted extremely low sensitivity in a very small deadzone center screen and the second we aim outside that we want EXTREMELY high sensitivity. its some weird controller logic, and it makes it unplayable.
I am an EDF lover, i am okay with yanky shit, I was looking forward to trying out the customization etc, but the controls are so god awful I honestly couldnt get through the tutorial and even get to trying customization. If you planned to play this on mouse and keyboard just dont. Dont even think about it. This is the worst mouse control ever implemented in a game since the dawn of time. You'd rather be playing Counter-Strike with a 1990s ball mouse that had its ball previously rolled in soda to get all sticky and shit than try to just look around in this game.
Oh its also worth mentioning the game does not support 2560x1440, it jumped from 1920x1080 to one of the 4k formats (cant recall which).
If the devs decide to stop their experiment with the worst possible implementation of camera control ever then I'll revisit this title. As for now Im mostly left amazed at how anyone even came up with this shit.
Heres a video illustrating the problem. Through out this video I move my mouse at the same speed, back and forth, but sometimes due to slight changes in my hand (im a human after all) the acceleration kicks in and i spin wildly. This is with Variable Speed at 2/10, 800dpi, no extreme sensitivity etc. This is LOW SENSITIVITY with LOW ACCELERATION.
streamable/1i0fbw
you need to insert a dotcom after streamable and before the /