Cuphead: The Delicious Last Course Review (VampireYossarian)
After essentially five years in the oven after Cuphead's initial release, it's hard to believe The Delicious Last Course expansion could live up to expectations, but just like the original: it does so in every measurable way.
The DLC (heh) interweaves with the base game so well that it's hard to recommend a new player separate them out. In fact, Island IV could be a requirement before the traditional final levels of Cuphead and I think you're left with an even richer, fuller experience. Ms. Chalice and basically every new weapon and charm adds depth and complexity to the existing strategies.
That's the biggest compliment that I can give the chef(s). Not a shred of it feels separate and all of it feels necessary...and exactly like the original Cuphead absolutely none of it is playtime filler. Every hour you spend on the road to 300% is a quality gaming hour. In that sense nothing has changed and that's still what keeps Cuphead clearly 0n the top shelf, as they say.
The only minor gripes I have come down to why the game doesn't offer better stats (e.g. exact playtimes/times you've challenged a given boss with Win and Loss counts) and the extremely rare bug or two (not game breaking ones) that should have been addressed by now 6+ months after release. Still, these negatives aren't even visible on the overall scale of achievement and pure gaming joy that the DLC brings to the table.
The real downside to the DLC is doing the math on how long a wait we'll be left with before we see Cuphead 2.
Then again, if Studio MDHR has proved anything: it *will* be worth the wait.