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Wednesday, January 4, 2023 3:44:21 PM

Crysis Remastered Review (dml!)

Recommended, but only as part of the Crysis Remastered Trilogy bundle. Note that it doesn't feature multiplayer, and there are no cloud saves at time of writing.
The Remaster:
- This is an interesting remaster since it's not built on the original engine of the PC version of Crysis, resulting in some gameplay differences, notably AI not behaving quite the same. It's not a big deal if you've never played the game before since the general gameplay features are still there, but if you've played the original on PC the experience is a bit different. There is also a revised set of Nanosuit controls, which I think is designed to function more like Crysis 2 and 3, but I never actually tested them and instead used the classic Nanosuit controls that behave like the original Crysis.
- Performance wise things aren't too bad if you change a few settings to avoid CPU problems: if you put objects to high, vegetation and shadows to medium / high, you get a level of detail and draw distance that's similar or better than the original game for increased performance, and most other settings (apart from ray tracing) can be turned up to maximum without much impact. Another advantage of the remaster is that it works out of the box on Windows 10, whereas the original game requires user fixes to launch at all.
- In terms of graphics, it's a bit of a mixed bag. The updated assets generally look quite nice, but compared to the original the colour tone is a bit over-saturated during the day, yet the dawn and dusk sequences have less atmosphere. There are ray traced reflections too which are nice to have if you've got the hardware, though the number of reflective surfaces is a bit limited in many areas.
- Unfortunately there are a few annoying problems with the remaster. I had to use console commands to set additional min and max sensitivity values, as the menu slider didn't give me a low enough value, but then the tank had a ridiculously low sensitivity so I had to change them during gameplay too. There are also some audio problems, such as shooting an enemy from long distance and his shouts from being hit are like he's right in front of your face, and there are other similar imbalances which don't help with positional audio and dialogue during gameplay either.
Conclusion:
- Overall it's not a terrible remaster, but I feel like the lack of polish and some of the visual changes hamper it a bit, and given how iconic the original was for PC gaming at the time, I recommend playing the original first if you can just for the classic experience. That said, the remaster is worth a play if you get it as part of the Crysis Remastered Trilogy bundle, and if you've never played the original the remaster will still give you the general gameplay feel so you're not missing out, without any fixes required to get it running either.
The Game:
- The first half of the game features sandbox levels where you fight the Korean army using your Nanosuit features for temporary increases in speed, strength, or a cloak for near invisibility. You can interact with just about anything; picking up objects and throwing them, shooting down small trees, destroying buildings, and driving around in vehicles. You can acquire shotguns, assault rifles, a sniper rifle and more, picking up attachments along the way such as lasers, scopes and grenade launchers. This gives a good variety of options for traversing the tropical island and completing objectives - you can go in guns blazing or sneak around with the cloak etc.
- The second half of the game is where most people's complaints come from. It becomes increasingly linear, and you start fighting aliens instead with a reduced amount of combat options. I personally don't mind it that much, but the first half of the game is definitely where things shines and why (in combination with the visuals) it was so iconic back in the day.