Crusader Kings III: Friends & Foes Review (Manaka Nemu)
If you want to spend $5 to make your game worse, this is the DLC for you.
I'll start with the largest part of the DLC: the new events. Most of the events either barely take personality into account or don't account for it at all, so they make people act wildly out of character. Which characters are your friends and which are your rivals becomes more random chance than anything to do with personality or how you actually treat anyone. AI characters can also get these events, which can make them your friend or rival with no explanation or choice on the player's part. All relationships in this game are two-way, so you'll get a pop-up out of nowhere that says this random person you've never seen is now your rival because he got a random event that made him so. There's also the writing; I usually hate to use this word, but I can't think of a better way to describe it than 'cringe'. The primary feeling most of these events inspire is second hand embarrassment on behalf of whoever wrote them.
The 'memories' system had potential, but it's implemented horribly. Some events will have a character mention something that's happened to them in the past. This seems cool, but it's almost always tonally bizarre and mismatched. You'll get an event where a character tells a cheerful story, but then it's about the time their son was murdered. It's extremely jarring. The memories don't do anything substantial, either. That bit in the store page that says "Past deeds will not be forgotten"? It's a lie. AI will never act on these memories.
Finally, there's the 'feud' system. I was actually looking forward to this feature. Some random events allow you to enter a feud with another house, and then you can gain prestige from besting them. The problem is there aren't many tools in this game to do that, and the AI is only really capable of one: murder. When you enter a feud with another house, every last one of them starts planning murders against your house members. It destroys any sense of immersion. It has nearly no storytelling value, either. If an AI character gets an event that starts a feud, the game will not even tell you why it's happening. The game says the feud started because the other house's head declared you their rival, and that they are your rival because you are feuding. From the player's perspective, an entire extended family are now plotting to kill all of your house members at no benefit to themselves for literally no reason. It's ridiculous, and makes me seriously question if they tested this DLC at all before release.
I would like to end this review with something good this DLC did. Unfortunately, it doesn't have anything good to offer. The best part about it is that Steam lets me uninstall it.