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Tuesday, July 8, 2025 11:48:53 AM

Cooking Simulator VR Review (Bloodflow)

Weird, Confusing, not goty material, and not at all like advertised.
First of all, this game runs mediocre. Frame drops depending on where you are, despite it being a small kitchen. but that's not terrible.
The experience of actually playing this game, is inherently boring. The process is: pick up thing > put in/on machine > wait. There isn't anything inherently challenging or cozy about this game, and for whatever reason the game (even on ultra graphics) looks plain bad. It looks like it could run on quest and is an insult to the eyes, which is very odd when the trailers look amazing. All of the destruction stuff doesn't work, you can only pour liquids and throw glass as the gas barrels dont actually explode, they just burn. The arguably biggest improvement over the pc version is the cutting, but it feels half baked (pun intended).
The biggest issues are the game adding this hand smoothing effect on your hands and stuff can slide off cutting boards while moving. Your hands being smooth when you're holding a knife or something makes sense as this may require precision, but why is it when i'm not even holding anything? As well, I had just cut up some stuff on a cutting board, and walking it over to my pan made it fall off, like literally slide off, why?
The game looks WAY better in trailers, but why does it just look so bad? there's no shadows like there was in the trailer, no bloom, and you cant even fit the gas barrel into the oven properly.
I liked the trailers, I liked the PC version, and I watned it. But with the issues with the hands, graphics, and many other things just not being as advertised, it looks like I just have to refund it.