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Monday, April 21, 2025 1:13:20 PM

Cookie Cutter Review (Shark Tale on VHS)

tl;dr It's a fine enough time, I'd say get it on sale. A solid 7/10, for what I've played of it.
Cookie Cutter is a game that, while I didn't fully enjoy, I think it could be good for others. I think it's a very solid attempt - I'd say you're better off getting it on a sale, though.
The good comes from a lot of places - I think a lot of the visual designs of levels and spaces is really good. They have a really nice atmosphere from what I've seen, and the music compliments it very well. The game sounds amazing, and that adds to game feel a lot.
Despite me not clicking 100% with the game's feel, I think it nails the Metroidvania aspect very well. Combat feels fast and good in response to that, even if I feel that in some way, it's to the game's detriment. Making the self-heal readily available seems like it'd mess the game's difficulty up (making things too easy, for example), but I find it's the opposite. It makes harder challenges more viable and understandable, because you recover Void so quickly and use it for things -other- than healing that it makes the mid-fight "scramble and heal up" a little more bearable, even if that could get a bit exhausting as time goes on.
Animations are very well done. While I personally didn't click 100% with the game's artstyle for its characters (not that it's bad or anything, it just wasn't my cup of tea), I cannot deny how well the animations are done. Very impressive stuff.
I liked most of the VAs! Regina got a little annoying after a bit, but I suppose given what the character *is,* it's kind of less on the VA or even the writers and more just "Yeah, it happens".
It is a game about yuri. That automatically bumps it up a few spots.
The downsides to the game were what ended up being what pushed me away, unfortunately.
While combat is fast and fun at times, it also feels... *too* fast. It can be hard to control your own combos, and your base melees start off doing not that much damage to enemies in comparison, and makes it tricky to hit enemies sometimes as you're flying around with your strikes. It leaves the melees feeling a little weightless at times, even the big gauntlet punch I obtained early on. Speed in combat is a *very* good thing, and I think this game is good at that, but I think the dial could've been turned back a bit.
It also leaves, even if it's for a few seconds, an impression of enemies being a smidgen bit "damage-spongey". Again, combat *does* go fast, but when your base melees go very fast, feel kinda weightless, and aren't doing nearly that much, it feels a little boring to go into combat sometimes. Perhaps this is something that could be improved via the upgrade system in-game, since that was mentioned, but I feel the first impression is important, and that kinda stung for me. Base combat should feel fun as well, especially for a game focused on its combat.
Overall, not a bad time. Just wasn't my kind of game. But maybe it's yours! I genuinely think it's not a bad time, I just didn't get as much as I would've liked out of it. Which, really, happens.